content-audit

Scan game project files and compare content counts against the Game Design Document.

Updated Jul 4, 2026
One-click install
npx skills add https://github.com/nguyennd93/game_server_studio --skill content-audit-nguyennd93
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: content-audit
Source: https://github.com/nguyennd93/game_server_studio/tree/main/.claude/skills/content-audit
Command: npx skills add https://github.com/nguyennd93/game_server_studio --skill content-audit-nguyennd93

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill ensures that game development projects stay on track by auditing content against the Game Design Document (GDD), identifying gaps between planned and implemented content.

Core Features & Use Cases

  • Content Inventory: Automatically scans for content such as enemies, maps, items, and abilities, comparing against the GDD.
  • Gap Analysis: Reports on the completeness of content, with status categories like 'COMPLETE', 'IN PROGRESS', and 'NOT STARTED'.
  • Automated Validation: Validates content against defined standards, flagging issues for review.
  • Use Case: For a game with a large scope, use this Skill to quickly identify any missing content that could impact the game's release.

Quick Start

Run the content-audit skill with the system name, e.g., /content-audit system-name.

Frequently Asked Questions about content-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit game content against a Game Design Document?

To audit game content against a Game Design Document (GDD), this tool scans your game project files, compares item counts like enemies and maps against the GDD, and generates a gap analysis report. It flags missing content for review.

What is content gap analysis in game development?

Content gap analysis in game development identifies missing implemented content by comparing the project files against the Game Design Document. It categorizes content completeness into statuses like COMPLETE, IN PROGRESS, and NOT STARTED.

How do I track missing game assets using a GDD?

You can track missing game assets by running an automated validation script that inventories your project files and cross-references them with your GDD. This process flags any missing enemies, items, or abilities that could impact your release.

Can I validate game project completeness without manual file checking?

Yes, you can validate game project completeness without manual file checking by using an automated file system scripting tool. It scans your directories, compares the data against the GDD, and outputs a report detailing planned versus implemented content.

Do I need a specific game engine to compare project files with a GDD?

No specific game engine is required to compare project files with a GDD. The process utilizes general file system operations and data comparison scripting, requiring only access to your game project files and the GDD documentation.

What is the best way to identify incomplete content in a large game project?

The best way to identify incomplete content in a large game project is to run an automated content audit. It quickly scans for all planned enemies, maps, and abilities, generating a report that highlights any missing elements before release.