content-audit

Parse design documents and scan project directories to calculate game content gap metrics.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/sumilee-pcu/game2026 --skill content-audit-sumilee-pcu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: content-audit
Source: https://github.com/sumilee-pcu/game2026/tree/main/.claude/skills/content-audit
Command: npx skills add https://github.com/sumilee-pcu/game2026 --skill content-audit-sumilee-pcu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill solves the disconnect between high-level game design documents (GDD) and the actual state of implementation, preventing scope creep and identifying missing assets.

Core Features & Use Cases

  • Gap Analysis: Automatically compares specified content counts (enemies, levels, items) in GDDs against actual files in the repository.
  • Priority Flagging: Identifies high-priority gaps for MVP-tagged systems to ensure critical path development stays on track.
  • Use Case: Use this during a sprint review to verify if the 10 levels promised in the design document have actually been created in the assets folder.

Quick Start

Run the content audit skill to generate a full report comparing all planned game content against the current implementation.

Frequently Asked Questions about content-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I compare my game design document against actual project assets?

To compare a game design document against actual project assets, you can run a content audit. It parses GDD specifications and scans project directories to calculate implementation gap metrics.

What is the best way to find missing game content for MVP development?

Finding missing game content for MVP development is done by applying priority flagging to audit results. This identifies high-priority gaps for MVP-tagged systems to keep critical path development on track.

How does gap analysis work for Godot game content?

Gap analysis for Godot game content works by parsing specified content counts like enemies, levels, and items in design documents, then comparing them against actual files found in the repository.

Does the content audit require file system access to scan directories?

Yes, the content audit requires file system access. It needs permissions to grep and glob through design and asset directories to accurately calculate gap metrics between specifications and files.

Can I use this to verify if levels promised in a design document have been created?

Yes, you can use this during a sprint review to verify if levels promised in the design document have actually been created in the assets folder by generating a full content comparison report.