content-audit

Audit GDD-specified content counts against implemented game assets.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/emcconnell/nova-scout --skill content-audit-emcconnell
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: content-audit
Source: https://github.com/emcconnell/nova-scout/tree/main/.claude/skills/content-audit
Command: npx skills add https://github.com/emcconnell/nova-scout --skill content-audit-emcconnell

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The content-audit Skill identifies discrepancies between what the Game Design Documents (GDD) specify and what has been implemented in the codebase and asset trees, removing manual effort from cross-referencing design counts with project files.

Core Features & Use Cases

  • Design-to-Implementation Comparison: Extracts specified content counts and lists from GDDs and compares them to implemented assets and scene files.
  • Multi-mode Reporting: Supports a full audit, single-system audit, and a --summary mode that prints results without writing files.
  • Practical Use Case: Run a full audit before a sprint planning meeting to surface high-priority gaps in MVP systems, or run a single-system check when validating a targeted feature branch.

Quick Start

Run the content-audit skill to produce a full gap report and write it to docs/content-audit-[YYYY-MM-DD].md.

Frequently Asked Questions about content-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit game design document content counts against implemented assets?

Auditing game design document content counts against implemented assets involves parsing Markdown GDD files and scanning project asset trees using file reads, glob, and grep to identify design-to-implementation gaps and optionally write a dated Markdown report.

What is a design-to-implementation gap analysis for game development?

Design-to-implementation gap analysis for game development cross-references GDD-specified content counts with implemented codebase and asset files, revealing discrepancies between planned systems, enemies, levels, items, abilities, dialogues, and missions and actual project assets.

Can I run a single-system audit for a targeted feature branch in Godot?

Yes, you can run a single-system audit for a targeted feature branch in Godot. The audit supports a single-system mode that isolates checks to specific systems rather than scanning the entire project asset and source tree.

Does the content audit write report files automatically to the docs folder?

The content audit optionally writes a dated Markdown report to the docs folder, automatically generating a file named content-audit-[YYYY-MM-DD].md. Alternatively, use the --summary mode to print results to the console without writing files.

What is the best way to find missing MVP systems before sprint planning?

The best way to find missing MVP systems before sprint planning is running a full content audit that compares GDD specifications against implemented game assets, surfacing high-priority design-to-implementation gaps in systems, levels, and missions.