content-audit

Compare GDD-specified content counts against implemented game content.

Updated May 16, 2026
One-click install
npx skills add https://github.com/SeongHuni/LightNShadowSurviver --skill content-audit-seonghuni
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: content-audit
Source: https://github.com/SeongHuni/LightNShadowSurviver/tree/main/GameStudio/codex/skills/content-audit
Command: npx skills add https://github.com/SeongHuni/LightNShadowSurviver --skill content-audit-seonghuni

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill automates the process of auditing game development content, comparing planned content against implemented content, and identifying gaps.

Core Features & Use Cases

  • Content Audit: Compare GDD-specified content counts against implemented content.
  • Identify Gaps: Identify what's planned vs built, highlighting missing content.
  • Use Case: Use this Skill to ensure your game's content is on track, catching any gaps early in the development process.

Quick Start

Run the content-audit skill with the system name to audit a specific system or use no arguments for a full audit.

Frequently Asked Questions about content-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I identify gaps between planned and implemented game content?

A game content audit compares planned content counts from your Game Design Document against implemented assets in your project directories to identify missing features. This automated gap identification process ensures your game development project stays on track by catching missing content early.

How do I audit my game development content against the GDD automatically?

You can audit game development content automatically by running an audit script that compares GDD-specified content counts against implemented assets in your directories. Invoke the audit with a specific system name to target one area, or use no arguments to perform a full project content audit.

What files do I need to perform an automated game content audit?

Performing an automated game content audit requires access to your Game Design Document files and relevant asset directories. The audit mechanism compares planned content specified in the GDD against implemented content found within these asset directories to accurately identify project gaps.

When should I run a content audit during game development?

You should run a content audit during game development to ensure your project is on track and catch missing content early. Regularly comparing planned versus built content allows you to identify and resolve gaps before they compound and impact later production milestones.

Can I audit a specific game system instead of the entire project?

Yes, you can audit a specific game system by providing the system name as an argument when running the content audit. If you use no arguments, the audit defaults to a full project scan, comparing all planned content against implemented assets across all directories.