content-audit

Audit GDD-specified game content counts against repository implementations.

72|7|Updated Apr 29, 2026
One-click install
npx skills add https://github.com/striderZA/OpenCodeGameStudios --skill content-audit-striderza
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: content-audit
Source: https://github.com/striderZA/OpenCodeGameStudios/tree/main/.opencode/skills/content-audit
Command: npx skills add https://github.com/striderZA/OpenCodeGameStudios --skill content-audit-striderza

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Content audits are hard to keep accurate because GDD plans and implemented assets drift over time, creating blind spots about what’s missing and what’s finished.

Core Features & Use Cases

  • GDD-to-implementation auditing: Compares GDD-specified counts/lists of content (enemies, levels, items, abilities, dialogue, quests) against what exists in the repository.
  • Optimized for scope control: Runs a full audit across all systems or a targeted audit for a single system, with a --summary mode that avoids file writes.
  • Gap reporting with prioritization: Produces a structured gap table and flags HIGH PRIORITY systems based on MVP/vertical-slice/blocking criteria.

Quick Start

Run content-audit with no arguments to audit all systems and generate a complete gap report.

Frequently Asked Questions about content-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit planned game content against implemented repository assets?

To audit game content, this Skill parses Game Design Documents for specified counts of levels, enemies, and items, then scans repository directories using Glob and Grep to output a gap table identifying planned versus built assets.

What is a content audit gap analysis for game development?

A content audit gap analysis compares GDD-specified content lists against implemented repository files to identify missing game assets, flagging HIGH PRIORITY systems based on MVP, vertical-slice, or blocking criteria to control project scope.

Can I run a targeted gap analysis on a single game system instead of the full project?

Yes, you can run a targeted gap analysis for a single system or execute a full-project audit across all systems, with a summary mode available that avoids optional report file writing to quickly check content implementation status.

How do I prioritize missing game assets identified during a repository scan?

Prioritization of missing game assets is handled automatically by generating a structured gap table that flags HIGH PRIORITY systems based on MVP, vertical-slice, and blocking criteria extracted during the GDD-to-implementation audit.

Does the content audit require external dependencies or components to run?

No external dependencies or components are required to run the content audit, as the Skill independently parses the systems index, extracts explicit content counts, and scans asset directories to produce the final gap report.