content-audit

Audit GDD-specified content counts against implemented game assets.

Updated May 13, 2026
One-click install
npx skills add https://github.com/FrancisVarga/the-dream-machine --skill content-audit-francisvarga
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: content-audit
Source: https://github.com/FrancisVarga/the-dream-machine/tree/main/.claude/skills/content-audit
Command: npx skills add https://github.com/FrancisVarga/the-dream-machine --skill content-audit-francisvarga

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill prevents design drift by identifying mismatches between GDD-specified content and what has actually been implemented in the project.

Core Features & Use Cases

  • Planned vs implemented audit: Compares explicit counts/lists from GDDs against scanned asset/code content to quantify gaps.
  • Flexible scope: Supports full-project audits, single-system audits, and a lightweight summary-only mode.
  • Gap prioritization for execution: Flags high-priority gaps (especially for MVP/Vertical Slice systems) to drive next work items.

Quick Start

Run the content-audit skill in full mode to produce a complete gap report across all systems.

Frequently Asked Questions about content-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I compare my game design document against implemented project assets?

To compare your game design document against implemented assets, run a content audit that parses explicit content counts from GDDs and scans matching project directories to generate a gap table highlighting missing game content.

What is gap analysis for game development requirements validation?

Gap analysis for game development requirements validation is the process of identifying mismatches between planned GDD content and actual implemented assets, preventing design drift by quantifying missing features and flagging high-priority gaps for execution.

Can I run a content audit on a single game system instead of the full project?

Yes, you can run a content audit on a single game system instead of the full project. The skill supports flexible scope, allowing targeted verification for one system or full studio-wide validation across all implemented game assets.

How do I identify high-priority missing content for a vertical slice?

To identify high-priority missing content for a vertical slice, execute a requirements validation audit that compares GDD-specified counts against scanned asset directories and prioritizes gaps critical to MVP systems for immediate development focus.

Does the content audit require specific file formats to scan project assets?

The content audit uses Glob and Grep file scanning to verify implemented game content against design documents. It requires your GDD to contain explicit content counts or lists and your project assets to be accessible via standard directory structures.

What is the best way to get a quick summary of design drift without a full report?

The best way to get a quick summary of design drift without a full report is to use the optional summary-only output mode. This lightweight audit mode provides a high-level overview of gaps between GDD specifications and actual built content.