content-audit

Audit GDD-specified content counts against implemented project assets.

Updated Dec 22, 2024
One-click install
npx skills add https://github.com/imgamer/AILearn --skill content-audit-imgamer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: content-audit
Source: https://github.com/imgamer/AILearn/tree/main/game-studios/Claude-Code-Game-Studios-e375f/.claude/skills/content-audit
Command: npx skills add https://github.com/imgamer/AILearn --skill content-audit-imgamer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill prevents design-implementation drift by auditing how many content elements a GDD specifies versus what actually exists in the codebase.

Core Features & Use Cases

  • Planned vs Implemented Inventory: Compares GDD-specified counts/lists (enemies, levels, quests, dialogue, etc.) against file-system findings.
  • Full or Focused Audits: Runs a full audit across all systems or a single-system audit by name.
  • Gap Reporting for Production Work: Produces a gap table with completeness status and flags high-priority missing content.

Quick Start

Ask the AI to run a full audit by saying: "Run content-audit with no arguments to audit all game systems and report the gaps."

Frequently Asked Questions about content-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check my GDD content counts against implemented game assets?

To compare your Game Design Document against implemented game assets, run a content audit by parsing systems-index and GDD summaries, then scanning repository files for matching content types. This produces a structured gap table showing planned versus built elements.

What is design-implementation drift and how do I identify missing game content?

Design-implementation drift occurs when your built game assets deviate from GDD specifications. You identify missing content by auditing specified counts of enemies, levels, or quests against file-system findings, generating a gap table that flags high-priority missing elements.

Can I run a gap analysis for a single game system instead of the whole project?

Yes, you can run a focused gap analysis for a single game system by passing the system name as an argument. This restricts the file scanning and GDD validation to that specific system rather than auditing the entire project portfolio.

Does content audit require specific metadata formats to activate?

Yes, content audit requires YAML-defined metadata-driven activation. You need structured GDD summaries and a systems-index in your repository so the deterministic parser can locate and scan the correct file types for the gap analysis.

How do I validate MVP or vertical-slice scope using a backlog gap table?

You validate MVP or vertical-slice scope by auditing GDD-specified content against implemented project assets. The audit generates a backlog gap table with completeness status, highlighting exactly what planned game content is missing from your current build.

What is the best way to track planned versus built content for game production?

The best way to track planned versus built content is deterministic file scanning using tools like Grep and Glob to locate implemented assets. This scope tracking method directly compares file-system findings against your GDD counts to prevent production drift.