What problem does it solve?
Audits design document (GDD) specified content counts against implemented assets to reveal missing, underspecified, or mismatched game content. This saves producer time by converting scattered spec language and repository artifacts into a prioritized, actionable gap report.
Core Features & Use Cases
- Multi-mode audit: full-project scans or single-system audits with a summary-only option.
- Spec parsing: extracts explicit counts and enumerated lists from design/gdd Markdown files and flags unspecified counts as design gaps.
- Implementation scan: uses glob and grep patterns to approximate implemented counts for levels, enemies, items, abilities, dialogue, and quests across assets and source directories.
- Gap reporting & prioritization: produces a per-system gap table with status categories, highlights HIGH PRIORITY items, and optionally writes a dated report file to docs/.
- Actionable next steps: suggests follow-ups such as creating backlog stories, running design or sprint planning flows, and re-running audits after fixes.
Quick Start
Run /content-audit to produce a full audit and prompt to save a dated report, or run /content-audit [system-name] for a single-system check.