bevy-input

Community

Master Bevy input handling across devices.

Authornolantait
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Bevy projects often struggle to unify input handling across keyboard, mouse, touch, and gamepad, mixing events and resources and managing physical vs logical keys. This Skill provides a concise guide to bevy_input usage to streamline cross-device input in Bevy 0.19.

Core Features & Use Cases

  • Demonstrates how to access input via both events (MessageReader) and resources (ButtonInput<...>) to query state.
  • Covers keyboard, mouse, touch, and gamepad input, plus modifiers and enhanced input patterns.
  • Suitable for implementing reliable player controls, camera input, and UI navigation across devices.

Quick Start

Import the bevy_input crate and start querying ButtonInput and related resources in your Bevy app to handle cross-device input immediately.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: bevy-input
Download link: https://github.com/nolantait/bevy-starter/archive/main.zip#bevy-input

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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