Nolan Tait
Community@nolantait · Vancouver, Canada
I've spent 13 years building apps with Ruby and Rails, you can hire me @ inhouse.work. I also write about Bevy game development with Rust @ taintedcoders.com
Agent Skills by Nolan Tait
Showing 24 vetted skills indexed across 1 GitHub repositories.
bevy-picking
Implement pointer input and object picking for Bevy games.
bevy-cameras
Document Bevy camera setup for 2D and 3D contexts.
bevy-ui
Explain Bevy UI concepts and implementations for Bevy 0.19 apps.
bevy-gizmos
Visualize Bevy Gizmos primitives for runtime debugging in 2D and 3D scenes.
bevy-queries
Explain writing and optimizing Bevy ECS queries with Query<D, F>, Single, and filters.
bevy-timers
Manage time-based actions in Bevy 0.19 games with timer resources, components, and Local timers.
bevy-audio
Integrate and control audio playback in Bevy 0.19 apps.
bevy-plugins
Implement and organize Bevy plugins using the Plugin trait and PluginGroup.
bevy-text
Explain Bevy text rendering with Text, Text2d, styling, and font handling.
bevy-scenes
Save and load Bevy scenes via DynamicWorld using RON serialization.
bevy-commands
Document Bevy ECS Commands for spawning, modifying, and removing entities.
bevy-enhanced-input
Manage Bevy player input with observer-based actions, bindings, and contexts.
bevy-resources
Define, insert, initialize, access, update, and remove Bevy Resources as global state.
bevy-events
Implement Bevy event patterns with messages, events, and observers.
bevy-bsn
Define inline Bevy scenes with the bsn! macro.
bevy-windows
Explain Bevy window sizing, events, and cursor management with code examples.
bevy-systems
Document Bevy 0.19 system scheduling, ordering, and parameters in Markdown.
bevy-sprites
Configure Bevy 0.19 sprite size, anchors, z-ordering, and texture atlases.
bevy-assets
Manage Bevy asset loading, lifecycles, and hot reloading via AssetServer.
bevy-relationships
Document Bevy entity relationships and traversal mechanisms with Rust examples.
bevy-reflection
Enable runtime introspection and dynamic field access for Bevy types.
avian
Integrate Avian physics into Bevy applications for rigid bodies, colliders, and joints.
bevy-rendering
Explain Bevy 0.19 rendering pipeline stages from extract to draw calls.
bevy-input
Provide a structured reference for keyboard, mouse, touch, and gamepad input in Bevy.