bevy-scenes

Community

Save and load Bevy scenes via reflection.

Authornolantait
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Bevy developers need a reliable way to persist and restore complex scene state across sessions using reflection-based serialization, without manual wiring.

Core Features & Use Cases

  • Saving and loading scene data via DynamicWorld, WorldInstanceSpawner, and DynamicWorldRoot.
  • Support for serializable representations of resources and entities (RON format).
  • Real-world use: persisting a running game scene to disk and restoring it later for testing or level loading.

Quick Start

Use DynamicWorld to serialize the current World and store it as a scene file, then reload it with DynamicWorldRoot.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: bevy-scenes
Download link: https://github.com/nolantait/bevy-starter/archive/main.zip#bevy-scenes

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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