bevy-scenes
CommunitySave and load Bevy scenes via reflection.
Authornolantait
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Bevy developers need a reliable way to persist and restore complex scene state across sessions using reflection-based serialization, without manual wiring.
Core Features & Use Cases
- Saving and loading scene data via DynamicWorld, WorldInstanceSpawner, and DynamicWorldRoot.
- Support for serializable representations of resources and entities (RON format).
- Real-world use: persisting a running game scene to disk and restoring it later for testing or level loading.
Quick Start
Use DynamicWorld to serialize the current World and store it as a scene file, then reload it with DynamicWorldRoot.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: bevy-scenes Download link: https://github.com/nolantait/bevy-starter/archive/main.zip#bevy-scenes Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 510,000+ vetted skills library on demand.