bevy-cameras

Community

Master Bevy cameras with ready-made examples.

Authornolantait
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Bevy projects often require a clear, reusable reference for configuring and using cameras across 2D and 3D contexts. This Skill provides a structured guide for Camera2d, Camera3d, viewports, projection types, render layers, and common camera interactions like mouse-to-world and free camera control.

Core Features & Use Cases

  • Camera2d and Camera3d initialization and usage
  • Viewport configuration, render layers, and orthographic/perspective projections
  • Mouse-to-world coordinate mapping and a basic free-camera controller example
  • Practical scenarios: debugging scenes, multi-camera setups, split-screen, and debugging overlays

Quick Start

Spawn a Camera2d or Camera3d and experiment with a free-camera controller to explore movement and projections.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: bevy-cameras
Download link: https://github.com/nolantait/bevy-starter/archive/main.zip#bevy-cameras

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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