bevy-timers
CommunityMaster Bevy timers across resources & components
Authornolantait
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Bevy timers provide a structured way to drive time-based behavior in Bevy games by modeling countdowns, cooldowns, and recurring actions using timers.
Core Features & Use Cases
- Timer as a resource to drive global time-based events across the app.
- Timer as a component attached to entities to manage per-entity cooldowns.
- Local timers for frame-scoped timing within systems.
- Clear semantics for TimerMode::Once vs TimerMode::Repeat and the tick/finished/just_finished state.
Quick Start
Create a resource timer, attach it to an entity as a component, or use a Local<Timer> and tick each frame to react when it finishes.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: bevy-timers Download link: https://github.com/nolantait/bevy-starter/archive/main.zip#bevy-timers Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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