bevy-timers

Community

Master Bevy timers across resources & components

Authornolantait
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Bevy timers provide a structured way to drive time-based behavior in Bevy games by modeling countdowns, cooldowns, and recurring actions using timers.

Core Features & Use Cases

  • Timer as a resource to drive global time-based events across the app.
  • Timer as a component attached to entities to manage per-entity cooldowns.
  • Local timers for frame-scoped timing within systems.
  • Clear semantics for TimerMode::Once vs TimerMode::Repeat and the tick/finished/just_finished state.

Quick Start

Create a resource timer, attach it to an entity as a component, or use a Local<Timer> and tick each frame to react when it finishes.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: bevy-timers
Download link: https://github.com/nolantait/bevy-starter/archive/main.zip#bevy-timers

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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