bevy-picking

Community

Enable precise pointer interactions in Bevy.

Authornolantait
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Managing pointer input, hover/click/drag observers, and object picking across Bevy games can be verbose and error-prone; this Skill consolidates the picking workflow behind a clear API.

Core Features & Use Cases

  • Pointer pipeline integrates pointer location, hits, and hover states across 2D, UI, and 3D.
  • Observers attach On<Pointer<...>> observers to components to react to hover, click, and drag events.
  • Usage scenarios build interactive UI buttons, draggable sprites, and 3D mesh interactions with minimal boilerplate.

Quick Start

Spawn a Pickable entity and observe a Pointer<Click> to change its color.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: bevy-picking
Download link: https://github.com/nolantait/bevy-starter/archive/main.zip#bevy-picking

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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