bevy-picking
CommunityEnable precise pointer interactions in Bevy.
Software Engineering#bevy#game-development#pointer-events#bevy-picking#ui-picking#sprite-picking#mesh-picking
Authornolantait
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Managing pointer input, hover/click/drag observers, and object picking across Bevy games can be verbose and error-prone; this Skill consolidates the picking workflow behind a clear API.
Core Features & Use Cases
- Pointer pipeline integrates pointer location, hits, and hover states across 2D, UI, and 3D.
- Observers attach On<Pointer<...>> observers to components to react to hover, click, and drag events.
- Usage scenarios build interactive UI buttons, draggable sprites, and 3D mesh interactions with minimal boilerplate.
Quick Start
Spawn a Pickable entity and observe a Pointer<Click> to change its color.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: bevy-picking Download link: https://github.com/nolantait/bevy-starter/archive/main.zip#bevy-picking Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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