threejs-core-raycaster
OfficialPrecise Three.js raycasting for picking.
Software Engineering#performance#three.js#instancedmesh#raycaster#mouse picking#layer filtering#intersection
AuthorOpenAEC-Foundation
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Efficient, accurate mouse picking in Three.js scenes using Raycaster to test intersections against a target object set, while avoiding unnecessary traversal and ensuring reliable results for hover and click interactions.
Core Features & Use Cases
- Raycaster-based mouse picking with setFromCamera and set origin/direction
- intersectObject and intersectObjects with optional recursive traversal
- InstancedMesh picking support via instanceId and per-instance data
- Layer filtering using raycaster.layers to restrict tests to interactive objects
- Performance guidance including throttling, array reuse, and selective testing
Quick Start
Initialize a Raycaster, convert your mouse coordinates to normalized device coordinates, and call intersectObjects or intersectObject on your target objects.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-core-raycaster Download link: https://github.com/OpenAEC-Foundation/Three.js-Claude-Skill-Package/archive/main.zip#threejs-core-raycaster Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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