blender-agent-control
CommunityDeterministic Blender control via blender-agent
Design & Creative#automation#workflow#3d-modeling#blender#blender-agent#deterministic-control#vision-feedback
AuthorPoBruno
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill provides passive context to control a live Blender session through the blender-agent MCP, enabling deterministic workflows for modeling, rigging, animation, materials, lighting, and export when the user asks to work with Blender.
Core Features & Use Cases
- Deterministic operating loop: launch, status check, and guarded steps with a see-and-refine feedback cycle.
- Comprehensive tool map: categorized commands for blender-agent, object, mesh, material, shader, armature, animation, vision, render, and export.
- Safety & guidance: built-in gotchas, failure handling, and a recommendation to load aaa-modeling for complex tasks.
Quick Start
Load this skill, then start a session with blender_launch and begin issuing deterministic tool calls. After every mutation, call vision_snapshot to verify results and refine as needed.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: blender-agent-control Download link: https://github.com/PoBruno/mcp-blender-agent/archive/main.zip#blender-agent-control Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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