blender-agent-control

Control a live Blender session via the blender-agent MCP with deterministic steps.

6|Updated Jun 8, 2026
One-click install
npx skills add https://github.com/PoBruno/mcp-blender-agent --skill blender-agent-control
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: blender-agent-control
Source: https://github.com/PoBruno/mcp-blender-agent/tree/main/install/context-skill
Command: npx skills add https://github.com/PoBruno/mcp-blender-agent --skill blender-agent-control

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill provides passive context to control a live Blender session through the blender-agent MCP, enabling deterministic workflows for modeling, rigging, animation, materials, lighting, and export when the user asks to work with Blender.

Core Features & Use Cases

  • Deterministic operating loop: launch, status check, and guarded steps with a see-and-refine feedback cycle.
  • Comprehensive tool map: categorized commands for blender-agent, object, mesh, material, shader, armature, animation, vision, render, and export.
  • Safety & guidance: built-in gotchas, failure handling, and a recommendation to load aaa-modeling for complex tasks.

Quick Start

Load this skill, then start a session with blender_launch and begin issuing deterministic tool calls. After every mutation, call vision_snapshot to verify results and refine as needed.

Frequently Asked Questions about blender-agent-control

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate a live Blender session for 3D modeling tasks?

Blender automation for modeling and rigging uses the blender-agent MCP to provide deterministic, context-driven control of a live session. It applies a see-and-refine loop with vision feedback and safety checks to execute precise, repeatable steps across your workflow.

What is the see-and-refine loop in Blender automation?

The see-and-refine loop in Blender automation is a deterministic operating cycle where you call vision_snapshot after every mutation to verify results visually. This feedback mechanism ensures your modeling, lighting, or rendering adjustments are accurate before proceeding to the next step.

How do I execute deterministic rendering and export workflows in Blender?

To execute deterministic rendering and export workflows in Blender, you use the categorized tool map for render and export commands provided by the blender-agent. After issuing commands, you call vision_snapshot to verify results and apply safety checks before finalizing the output.

Does Blender automation support context-driven material and shader creation?

Yes, Blender automation supports context-driven material and shader creation through the blender-agent's categorized tool map. You issue deterministic tool calls for materials and shaders, then verify the results using vision snapshots within the see-and-refine loop.

What are the limitations of using blender-agent for 3D animation control?

Limitations of using blender-agent for 3D animation control include the strict requirement to run blender_launch at session start and follow the see-and-refine loop. The skill also recommends loading aaa-modeling for complex tasks, indicating potential limits in handling highly intricate operations natively.