substance-3d-texturing

Create PBR materials and export optimized textures to glTF, Unity, and Unreal Engine.

Updated Jun 30, 2026
One-click install
npx skills add https://github.com/ayofemiade/cleva --skill substance-3d-texturing-ayofemiade
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: substance-3d-texturing
Source: https://github.com/ayofemiade/cleva/tree/main/.claude/skills/substance-3d-texturing
Command: npx skills add https://github.com/ayofemiade/cleva --skill substance-3d-texturing-ayofemiade

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires substance-painter, substance-painter.export, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill helps streamline the creation and optimization of 3D textures and materials for real-time engines like WebGL and Unity. It simplifies workflows, saving artists valuable time and ensuring optimal visual quality.

Core Features & Use Cases

  • Material Creation and Optimization: Build physically-based (PBR) materials for web and real-time applications.
  • Texture Export: Export textures for various platforms and engines like glTF, Three.js, Babylon.js, Unity, and Unreal Engine.
  • Python Automation: Automate export and optimization tasks with Python scripts.
  • Use Case: Design a character with Substance 3D Painter and automatically export high-quality textures and materials optimized for Unity engine with the press of a button.

Quick Start

Use the substance-3d-texturing skill to export the default material from your Substance 3D Painter project to a glTF file optimized for Unity engine.

Frequently Asked Questions about substance-3d-texturing

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I export PBR textures from Substance 3D Painter to Unity or Unreal Engine?

You can export PBR textures from Substance 3D Painter to Unity or Unreal Engine using Python scripts for batch export and optimization. This automates the process, ensuring textures are correctly formatted and optimized for your target real-time engine.

Can I optimize 3D materials for WebGL and Three.js using Substance 3D Painter?

Yes, you can optimize 3D materials for WebGL and Three.js using Substance 3D Painter. The skill supports exporting optimized texture sets and PBR materials specifically tailored for web-based real-time rendering frameworks like Three.js and Babylon.js.

Do I need substance-painter installed to automate texture export?

Yes, you need substance-painter and the substance-painter.export module installed to automate texture export. These dependencies are required to manage texture sets and execute the Python scripts that handle batch export and optimization tasks.

What is the best way to batch export glTF textures from a 3D model?

The best way to batch export glTF textures from a 3D model is by using Python automation scripts within Substance 3D Painter. This approach streamlines the creation of optimized PBR materials and automates the export process for various platforms.

Does this workflow support physically-based rendering material creation for real-time applications?

Yes, this workflow supports physically-based rendering material creation for real-time applications. It builds PBR materials and exports optimized textures to engines like Unity, Unreal, glTF, and WebGL, ensuring optimal visual quality and performance.

Why are my Substance 3D Painter textures not optimized for real-time engines?

If your Substance 3D Painter textures are not optimized for real-time engines, you may be missing Python batch export scripts. These scripts automate the optimization and formatting of PBR texture sets required for platforms like WebGL, Unity, and Unreal.