What problem does it solve? Creating modular kits with exact dimensions, VFX meshes, and cleaned-up generated models requires mesh operations (booleans, bevels, decimation, UV unwrap) that the game engine lacks, and neither asset libraries nor AI generation can deliver them reliably. ## Core Features & Use Cases - Scripted Mesh Fabrication: Write a Blender Python (bpy) script that runs headless in the user's own Blender via summer_fabricate_3d, producing a validated .glb imported into the project and optionally instantiated into the open scene. - Routing Guidance: A decision table routes each asset class to fabrication, AI generation, or the free asset library, reserving fabrication for modular kits, VFX meshes, and post-processing generated models. - Failure Taxonomy: Structured failure reasons (blender_not_found, script_error, timeout, export_empty, busy) with prescribed recovery actions for each. - Use Case: Build a 30-piece modular wall kit where every segment is exactly 2 m with matching bevels and one shared material — something generation cannot keep dimensionally consistent. ## Quick Start Ask the agent to fabricate a 2-meter wall segment with a door cutout using summer_fabricate_3d, then screenshot the scene to verify the result.