blender-projector

Project procedural lighting patterns in Blender with Cycles spotlights and volumetric fog.

7|1|Updated Feb 25, 2026
One-click install
npx skills add https://github.com/ptrthomas/blender-agent --skill blender-projector
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: blender-projector
Source: https://github.com/ptrthomas/blender-agent/tree/main/.claude/skills/blender-projector
Command: npx skills add https://github.com/ptrthomas/blender-agent --skill blender-projector

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Studio artists need a straightforward way to create dramatic spotlight projections in Blender without hand-crafting each frame. This skill provides a node-based workflow to render patterned beams with volumetric fog, enabling dynamic, reusable visuals.

Core Features & Use Cases

  • Procedural pattern projection (grid, dots, radial spokes, concentric rings) through a Cycles spotlight.
  • Volumetric fog to visualize beams and light interactions, with keyframable shader controls.
  • Node-based, shader-driven animation with mappings and math nodes for fully customizable beams and patterns.
  • Use Case: Create disco-ball style projections, gobos, and grid patterns for stage renders or product visuals.

Quick Start

Provide Python code to Blender that configures the Cycles spotlight, volumetric fog, and a procedural shader pattern node tree, then render a test scene.

Frequently Asked Questions about blender-projector

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I project procedural lighting patterns in Blender using volumetric fog?

You can project procedural lighting patterns in Blender by applying keyframable shader nodes to Cycles spotlights, driving pattern projection through Mapping, Math, and Trigonometric nodes while utilizing volumetric fog to visualize the light beams.

Can I animate spotlight patterns in Blender without hand-crafting each frame?

Yes, you can animate spotlight patterns procedurally without hand-crafting each frame by using a node-based workflow with keyframable shader controls, leveraging Mapping and Math nodes to dynamically adjust pattern projection over time.

Does this Blender projector lighting workflow require the Cycles render engine?

Yes, this projector lighting workflow requires the Cycles render engine. The procedural pattern projection and volumetric fog visualization are specifically designed around Cycles-based rendering and node-based light shader construction.

What types of lighting patterns can I create with Blender shader nodes and spotlights?

With Blender shader nodes and spotlights, you can create procedural patterns including grid, dots, radial spokes, and concentric rings. These patterns are fully customizable for disco-ball projections, gobos, and dynamic beam effects.

What is the best way to create disco-ball style projections in Blender?

The best way to create disco-ball style projections in Blender is using a node-based workflow with Cycles spotlights and volumetric fog. This setup renders patterned beams procedurally, enabling dynamic and reusable stage visuals.

Why use volumetric fog with spotlight projections in Blender Cycles?

Use volumetric fog with spotlight projections in Blender Cycles to visualize light beams and their interactions with procedural patterns. This enhances dramatic lighting effects by making projected grid or radial patterns visible in the air.