forge-linear-fog
OfficialAdd depth fog to SDL GPU scenes.
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Adds depth-based distance fog to any SDL GPU scene to simulate atmospheric perspective and improve depth cues by fading distant objects toward a fog color.
Core Features & Use Cases
- Distance-based fog: supports linear, exponential, and exponential-squared modes to fade distant geometry toward a fog color.
- Shader integration: designed to be appended to an existing fragment shader pipeline and blended after lighting.
- Practical use cases: enhance realism for outdoor scenes, reduce Z-fighting visibility at far distances, and simulate haze or weather effects.
Quick Start
Add the fog uniform block (fog_color, fog_start, fog_end, fog_density, fog_mode) and implement the depth-based fog calculation in your fragment shader to blend with the lit color after lighting.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-linear-fog Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-linear-fog Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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