code-review-benchmark
Official@code-review-benchmark
Provides specialized SDL3 GPU rendering pipelines, 3D asset processing, and educational scaffolding for high-performance graphics development.
Agent Skills by code-review-benchmark
Showing 70 vetted skills indexed across 1 GitHub repositories.
forge-pipeline-library
Scan, fingerprint, process, and bundle game assets into .forgepak archives.
dev-docs-review
Identify stale or inaccurate documentation across repository files and references.
forge-auto-widget-layout
Automate widget layout in ForgeUiContext with stack-based vertical and horizontal panels.
forge-mipmaps
Generate mipmapped textures and configure sampler mipmap modes for SDL3 GPU.
forge-camera-and-input
Create a first-person camera with quaternion orientation and keyboard/mouse input for SDL3 GPU scenes.
forge-scene-renderer
Initialize a complete 3D scene with device, pipelines, and camera via forge_scene.h.
forge-environment-mapping
Create 6-face cubemaps and render skyboxes with SDL3 GPU.
forge-vertex-pulling
Fetch vertex data from a storage buffer in SDL3 GPU vertex shaders.
forge-gobo-spotlight
Implements projected-texture spotlight with cone falloff and shadow mapping for SDL GPU scenes.
forge-scene-loading
Load and render glTF 2.0 scenes with SDL3 GPU.
forge-3d-picking
Identify clicked 3D objects in SDL GPU projects using color-ID and stencil-ID picking.
dev-review-diagrams
Cross-check lesson diagrams against READMEs and generate pass/fail reports.
dev-final-pass
Review lesson directories for PR publication readiness with standardized quality checks.
forge-scene-model-loading
Load and render .fscene, .fmesh, and .fmat 3D models via ForgeScene.
forge-indirect-drawing
Implements GPU-driven indirect drawing with compute-based frustum culling via SDL_DrawGPUIndexedPrimitivesIndirect.
dev-create-diagram
Generate themed diagram PNGs for Forge-GPU lessons using matplotlib infrastructure.
dev-reset-workspace
Reset a repository workspace to clean main with phase-by-phase checks.
forge-stencil-testing
Implement stencil buffer testing in SDL GPU projects for per-pixel masking and portal effects.
forge-procedural-sky
Generate physically-based atmospheric skies for SDL GPU projects.
forge-planar-reflections
Add planar reflections to SDL3 GPU projects with camera mirroring and Fresnel blending.
forge-procedural-geometry
Generate and render procedural shapes with forge_shapes.h for GPU buffers.
forge-point-light-shadows
Add omnidirectional point light shadows using six-face cube-map depth textures in SDL GPU projects.
forge-debug-lines
Draw colored lines, grids, axes, circles, and wireframe boxes in SDL GPU projects.
dev-engine-lesson
Design engine tooling lessons covering CMake, C fundamentals, and debugging.
Frequently Asked Questions About code-review-benchmark
FAQPage SchemaWhat specific graphics tasks are enabled by these rendering skills?▼
These skills enable complex 3D rendering tasks including cascaded shadow mapping, screen-space ambient occlusion, planar reflections, and HDR tone mapping. You can implement custom GPU pipelines for skinned animations, morph targets, and procedural geometry within the SDL3 framework.
Who is the target persona for these engine development skills?▼
The target audience includes graphics engineers, engine developers, and technical educators focused on low-level C development. It is designed for those building custom rendering engines or creating structured learning materials for GPU-based graphics programming.
What are the primary dependencies for running these rendering modules?▼
The modules require the SDL3 library for GPU abstraction and window management. Development environments typically utilize CMake for build configuration and standard C compilers to handle the header-only physics, math, and rendering libraries provided.