forge-indirect-drawing

Official

GPU-driven indirect drawing with frustum culling.

Authorcode-review-benchmark
Version1.0.0
Installs0

System Documentation

What problem does it solve?

GPU-driven rendering lets compute shaders decide which objects to draw, avoiding CPU-side visibility tests and reducing draw calls in scenes with many instances.

Core Features & Use Cases

  • GPU-based frustum culling using a compute shader that writes indirect draw commands
  • Portable per-object storage buffers read by both compute and vertex stages
  • Indirect drawing via SDL_DrawGPUIndexedPrimitivesIndirect, enabling dynamic visibility without CPU routing
  • Use case: render large scenes with hundreds or thousands of instances with minimal CPU overhead

Quick Start

Enable GPU-driven indirect drawing and frustum culling to render only visible instances.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: forge-indirect-drawing
Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-indirect-drawing

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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