forge-vertex-pulling

Official

Enable vertex pulling in SDL GPU shaders.

Authorcode-review-benchmark
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Replace fixed-function vertex input with programmable vertex fetch in SDL3 GPU to enable vertex pulling via storage buffers, enabling flexible vertex formats and GPU-driven pipelines.

Core Features & Use Cases

  • Zero-attribute vertex pipeline: use a StructuredBuffer and SV_VertexID to fetch vertex data on the GPU.
  • Flexible vertex formats: supports varied vertex layouts without changing the pipeline.
  • Scenarios: dynamic mesh streaming, complex asset formats, compute-driven vertex processing.

Quick Start

Create a minimal shader and pipeline that uses a storage buffer as vertex data and draws a mesh with SV_VertexID.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

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Please help me install this Skill:
Name: forge-vertex-pulling
Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-vertex-pulling

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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