forge-camera-and-input
OfficialFPS camera & input for SDL3 GPU scenes.
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Enables interactive navigation in 3D scenes by providing a first-person camera with quaternion orientation, WASD movement, and mouse-look controls, all in an SDL3 GPU context.
Core Features & Use Cases
- First-person camera: orientation derived from yaw/pitch using quaternions and a view matrix built from position and orientation.
- Input handling: keyboard state for smooth movement and relative mouse mode for camera control.
- Delta-time movement: frame-rate independent updates with clamped dt to prevent jerky motion.
- Reusability: integrates with depth-and-3d and common math utilities to enable quick scene exploration and prototyping.
Quick Start
Initialize the camera state, capture the mouse for FPS look, and update the position using delta time each frame.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-camera-and-input Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-camera-and-input Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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