minemap-math-foundations

Community

Foundational math primitives for MineMap 3D.

Authorming1zhou88
Version1.0.0
Installs0

System Documentation

What problem does it solve?

MineMap's math foundations provide consistent, high-quality types and constructors for vectors, matrices, quaternions, and coordinate representations, enabling reliable 3D computations and transforms across the engine.

Core Features & Use Cases

  • Structured types: Vector2/3/4, Matrix3/4, Quaternion, HeadingPitchRoll, Cartographic, and angle/radian conversions.
  • Consistent usage across APIs: Clear semantics and constructors that align with MineMap core APIs.
  • Demo-oriented patterns: Guidance that matches engine versions and common 3D workflows for positioning, orientation, and transforms.

Quick Start

Construct a Vector3 using Vector3.fromDegrees and a HeadingPitchRoll using HeadingPitchRoll.fromDegrees to set an initial position and orientation.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: minemap-math-foundations
Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-math-foundations

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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