minemap-math-foundations
CommunityFoundational math primitives for MineMap 3D.
Authorming1zhou88
Version1.0.0
Installs0
System Documentation
What problem does it solve?
MineMap's math foundations provide consistent, high-quality types and constructors for vectors, matrices, quaternions, and coordinate representations, enabling reliable 3D computations and transforms across the engine.
Core Features & Use Cases
- Structured types: Vector2/3/4, Matrix3/4, Quaternion, HeadingPitchRoll, Cartographic, and angle/radian conversions.
- Consistent usage across APIs: Clear semantics and constructors that align with MineMap core APIs.
- Demo-oriented patterns: Guidance that matches engine versions and common 3D workflows for positioning, orientation, and transforms.
Quick Start
Construct a Vector3 using Vector3.fromDegrees and a HeadingPitchRoll using HeadingPitchRoll.fromDegrees to set an initial position and orientation.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: minemap-math-foundations Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-math-foundations Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.