forge-pipeline-library
OfficialAutomate asset pipelines with forge-pipeline.
Software Engineering#cli#bundling#scanning#fingerprinting#asset-pipeline#plugin-architecture#forge-pipeline
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Use the forge-gpu asset pipeline library — a pip-installable Python package at the repo root for scanning, fingerprinting, processing, and bundling game assets with a plugin architecture. Use when working with pipeline code, writing plugins, processing textures/meshes/animations, bundling assets, or extending the pipeline CLI.
Core Features & Use Cases
- Scans raw assets and computes content hashes to enable incremental builds.
- Processes textures, meshes, and animations into GPU-ready formats using a plugin system.
- Bundles processed assets into portable archives and exposes a CLI for end-to-end workflows.
Quick Start
Install in editable mode from the repo root and start using forge-pipeline to scan, process, and bundle assets.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-pipeline-library Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-pipeline-library Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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