forge-pipeline-assets

Official

Efficient binary asset loading for SDL GPU.

Authorcode-review-benchmark
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Load and render .fmesh binary meshes, .fmat material sidecars, and pipeline-processed textures in SDL GPU applications. This pattern replaces raw glTF loading with optimized binary assets produced by the forge-gpu asset pipeline.

Core Features & Use Cases

  • Runtime loader for .fmesh + .fmat + textures
  • Dual vertex formats (48-byte with tangents, 32-byte without) and support for LODs
  • Material and texture loading through .fmat sidecars and .meta.json metadata
  • Tools integration: mesh tool to generate .fmesh + .fmat from OBJ/glTF
  • Reference implementation: Lesson 39 — Pipeline-Processed Assets

Quick Start

Use the reference implementation at lessons/gpu/39-pipeline-processed-assets/main.c to load and render a processed asset set.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: forge-pipeline-assets
Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-pipeline-assets

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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