forge-pbr-textures
CommunityLoad and render PBR textures with MR support.
AuthorNebulavenus
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Load PBR material texture sets (albedo, normal, roughness, metallic, AO, emissive) from the asset pipeline and render them with a Cook-Torrance BRDF shader. Supports both packed metallic-roughness (glTF convention) and separate single-channel textures (ambientCG convention).
Core Features & Use Cases
- Load PBR material textures from the asset pipeline and render them with a Cook-Torrance BRDF shader.
- Support both packed metallic-roughness textures (glTF) and separate MR textures (ambientCG) for flexible workflows.
- Demonstrate material loading patterns using .fmat sidecar files and the Forge pipeline.
Quick Start
Load PBR material textures from the assets folder and render them with the Cook-Torrance shader.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-pbr-textures Download link: https://github.com/Nebulavenus/forge-gpu/archive/main.zip#forge-pbr-textures Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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