forge-pbr-textures

Community

Load and render PBR textures with MR support.

AuthorNebulavenus
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Load PBR material texture sets (albedo, normal, roughness, metallic, AO, emissive) from the asset pipeline and render them with a Cook-Torrance BRDF shader. Supports both packed metallic-roughness (glTF convention) and separate single-channel textures (ambientCG convention).

Core Features & Use Cases

  • Load PBR material textures from the asset pipeline and render them with a Cook-Torrance BRDF shader.
  • Support both packed metallic-roughness textures (glTF) and separate MR textures (ambientCG) for flexible workflows.
  • Demonstrate material loading patterns using .fmat sidecar files and the Forge pipeline.

Quick Start

Load PBR material textures from the assets folder and render them with the Cook-Torrance shader.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: forge-pbr-textures
Download link: https://github.com/Nebulavenus/forge-gpu/archive/main.zip#forge-pbr-textures

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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