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nebulavenus

Community

@nebulavenus

10Followers
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32Public Repos
|
83Published Skills

Agent Skills by nebulavenus

Showing 83 vetted skills indexed across 1 GitHub repositories.

NebulavenusNebulavenus
36

forge-particle-system

Simulate thousands of particles on the GPU with compute shaders for SDL GPU projects.

Community
Advanced
NebulavenusNebulavenus
36

dev-resolve-feedback

Resolve unresolved CodeRabbit feedback threads on GitHub pull requests.

Community
Intermediate
NebulavenusNebulavenus
36

dev-fyi

Acknowledge user statements and log them for memory without triggering actions.

Community
Basic
NebulavenusNebulavenus
36

forge-pipeline-library

Automate asset scanning, fingerprinting, processing, and bundling in a plugin-based Python pipeline.

Community
Advanced
NebulavenusNebulavenus
36

dev-docs-review

Identify and fix stale project documentation across the repository.

Community
Advanced
NebulavenusNebulavenus
36

forge-auto-widget-layout

Automate UI layout in ForgeUiContext apps with a stack-based cursor model.

Community
Intermediate
NebulavenusNebulavenus
36

forge-grass-rendering

Implements wind-driven instanced grass rendering with terrain LOD in SDL GPU projects.

Community
Advanced
NebulavenusNebulavenus
36

forge-mipmaps

Generate and manage mipmapped SDL GPU textures with auto-generated mip levels and sampler configuration.

Community
Advanced
NebulavenusNebulavenus
36

forge-camera-and-input

Enable real-time first-person camera control in a 3D SDL3 GPU scene.

Community
Advanced
NebulavenusNebulavenus
36

forge-pbr-textures

Load PBR texture sets and render them with a Cook-Torrance BRDF shader.

Community
Advanced
NebulavenusNebulavenus
36

forge-scene-renderer

Configure and render a complete 3D scene via forge_scene_init().

Community
Advanced
NebulavenusNebulavenus
36

forge-environment-mapping

Add cube map environment mapping with skybox and reflections to SDL3 GPU scenes.

Community
Advanced
NebulavenusNebulavenus
36

forge-vertex-pulling

Replaces SDL3 GPU fixed-function vertex input with storage buffer reads via SV_VertexID.

Community
Advanced
NebulavenusNebulavenus
36

forge-import-settings-editor

Manage per-asset .import.toml sidecars with a three-layer settings merge.

Community
Advanced
NebulavenusNebulavenus
36

forge-gobo-spotlight

Add a projected-texture spotlight with cone falloff and shadow mapping to SDL GPU projects.

Community
Advanced
NebulavenusNebulavenus
36

forge-scene-loading

Load glTF scenes by parsing models and issuing indexed render calls with SDL3 GPU.

Community
Advanced
NebulavenusNebulavenus
36

forge-3d-picking

Identify clicked objects in 3D SDL GPU scenes via color-ID and stencil-ID pipelines.

Community
Advanced
NebulavenusNebulavenus
36

dev-review-diagrams

Validate lesson diagrams against README content before pushing.

Community
Advanced
NebulavenusNebulavenus
36

dev-final-pass

Automate pre-PR quality review of lesson files with actionable reports.

Community
Advanced
NebulavenusNebulavenus
36

forge-scene-model-loading

Load and render ForgeScene 3D models with per-primitive materials.

Community
Advanced
NebulavenusNebulavenus
36

forge-indirect-drawing

Generate GPU-driven indirect draw commands with compute-based frustum culling.

Community
Advanced
NebulavenusNebulavenus
36

dev-create-diagram

Scaffold per-lesson diagram code and registry entries for forge-gpu lessons.

Community
Intermediate
NebulavenusNebulavenus
36

dev-reset-workspace

Clean repository workspaces by removing stale branches and uncommitted changes.

Community
Advanced
NebulavenusNebulavenus
36

forge-stencil-testing

Configure SDL GPU stencil testing with D24_UNORM_S8_UINT for portals and outlines.

Community
Advanced