Agent Skills by nebulavenus
Showing 83 vetted skills indexed across 1 GitHub repositories.
forge-particle-system
Simulate thousands of particles on the GPU with compute shaders for SDL GPU projects.
dev-resolve-feedback
Resolve unresolved CodeRabbit feedback threads on GitHub pull requests.
dev-fyi
Acknowledge user statements and log them for memory without triggering actions.
forge-pipeline-library
Automate asset scanning, fingerprinting, processing, and bundling in a plugin-based Python pipeline.
dev-docs-review
Identify and fix stale project documentation across the repository.
forge-auto-widget-layout
Automate UI layout in ForgeUiContext apps with a stack-based cursor model.
forge-grass-rendering
Implements wind-driven instanced grass rendering with terrain LOD in SDL GPU projects.
forge-mipmaps
Generate and manage mipmapped SDL GPU textures with auto-generated mip levels and sampler configuration.
forge-camera-and-input
Enable real-time first-person camera control in a 3D SDL3 GPU scene.
forge-pbr-textures
Load PBR texture sets and render them with a Cook-Torrance BRDF shader.
forge-scene-renderer
Configure and render a complete 3D scene via forge_scene_init().
forge-environment-mapping
Add cube map environment mapping with skybox and reflections to SDL3 GPU scenes.
forge-vertex-pulling
Replaces SDL3 GPU fixed-function vertex input with storage buffer reads via SV_VertexID.
forge-import-settings-editor
Manage per-asset .import.toml sidecars with a three-layer settings merge.
forge-gobo-spotlight
Add a projected-texture spotlight with cone falloff and shadow mapping to SDL GPU projects.
forge-scene-loading
Load glTF scenes by parsing models and issuing indexed render calls with SDL3 GPU.
forge-3d-picking
Identify clicked objects in 3D SDL GPU scenes via color-ID and stencil-ID pipelines.
dev-review-diagrams
Validate lesson diagrams against README content before pushing.
dev-final-pass
Automate pre-PR quality review of lesson files with actionable reports.
forge-scene-model-loading
Load and render ForgeScene 3D models with per-primitive materials.
forge-indirect-drawing
Generate GPU-driven indirect draw commands with compute-based frustum culling.
dev-create-diagram
Scaffold per-lesson diagram code and registry entries for forge-gpu lessons.
dev-reset-workspace
Clean repository workspaces by removing stale branches and uncommitted changes.
forge-stencil-testing
Configure SDL GPU stencil testing with D24_UNORM_S8_UINT for portals and outlines.