forge-import-settings-editor

Community

Configure per-asset imports via a UI editor.

AuthorNebulavenus
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Add per-asset import settings to a pipeline web UI. Assets get individual .import.toml sidecar files that override global config, and a browser-based editor form renders type-specific controls for each setting.

Core Features & Use Cases

  • Three-layer settings merge (defaults → global → per-asset) to tailor processing per file.
  • TOML sidecar I/O for per-asset overrides with minimal tooling.
  • Schema-driven UI editor that renders type-specific controls for each setting and supports single-asset re-processing from the web UI.

Quick Start

Open the asset in the web UI, adjust per-asset import settings, and save to write the .import.toml sidecar.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: forge-import-settings-editor
Download link: https://github.com/Nebulavenus/forge-gpu/archive/main.zip#forge-import-settings-editor

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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