forge-particle-system

Community

GPU-driven particles for SDL GPU projects

AuthorNebulavenus
Version1.0.0
Installs0

System Documentation

What problem does it solve?

GPU-based particle effects are traditionally CPU-bound; this skill enables thousands of animated sprites by moving simulation entirely onto the GPU, reducing CPU bottlenecks and enabling richer visuals.

Core Features & Use Cases

  • Compute-shader based particle simulation with a dedicated particle buffer
  • Billboard rendering of quads, atlas-based animation, and support for additive or alpha blending
  • Real-world uses include fire, smoke, sparks, explosions, weather effects, and other large-scale particle systems in SDL GPU projects

Quick Start

Integrate the GPU-driven particle system by wiring a compute pass for particle simulation and rendering billboard quads with a texture atlas.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: forge-particle-system
Download link: https://github.com/Nebulavenus/forge-gpu/archive/main.zip#forge-particle-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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