forge-compute-shaders
OfficialBuild GPU compute pipelines with SDL3 GPU.
Software Engineering#textures#gpu#render-pass#sdl3#compute-shaders#storage-textures#compute-pipeline
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Compute shaders enable GPU-based general-purpose computation within SDL3 GPU workflows, offloading heavy tasks from the CPU and enabling high-throughput processing.
Core Features & Use Cases
- Create and dispatch compute pipelines with embedded shader code
- Bind storage textures and read/write buffers for compute passes
- Use a compute-then-render pattern: compute an image, then render it by sampling the output
- Push per-frame uniforms and manage dispatch group sizing to cover the target texture size
- Suitable for image processing, procedural generation, particle simulations, and post-processing workloads
Quick Start
Create a compute pipeline with embedded shader code, bind a RW texture, push per-frame uniforms, dispatch groups to process an image, and render the result in a subsequent render pass.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-compute-shaders Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-compute-shaders Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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