forge-compute-shaders

Official

Build GPU compute pipelines with SDL3 GPU.

Authorcode-review-benchmark
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Compute shaders enable GPU-based general-purpose computation within SDL3 GPU workflows, offloading heavy tasks from the CPU and enabling high-throughput processing.

Core Features & Use Cases

  • Create and dispatch compute pipelines with embedded shader code
  • Bind storage textures and read/write buffers for compute passes
  • Use a compute-then-render pattern: compute an image, then render it by sampling the output
  • Push per-frame uniforms and manage dispatch group sizing to cover the target texture size
  • Suitable for image processing, procedural generation, particle simulations, and post-processing workloads

Quick Start

Create a compute pipeline with embedded shader code, bind a RW texture, push per-frame uniforms, dispatch groups to process an image, and render the result in a subsequent render pass.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

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Please help me install this Skill:
Name: forge-compute-shaders
Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-compute-shaders

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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