forge-scene-loading
OfficialRender glTF scenes with multi-material meshes.
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Load and render glTF 2.0 scenes with multiple meshes, materials, and a scene hierarchy, enabling realistic real-time rendering in SDL3 GPU.
Core Features & Use Cases
- glTF parsing: load JSON + binary data via forge_gltf_load() and integrate with the math library.
- Multi-material rendering: support textures and solid colors in a single draw via per-primitive uniforms and fragment shading.
- Scene graph traversal: build and traverse parent-child transforms to render complex hierarchies.
- Indexed rendering pipeline: set up vertex/index buffers and render with SDL_DrawGPUIndexedPrimitives.
- Texture and shader integration: upload textures, create samplers, and bind material data during rendering.
- Use Case: load a complete glTF model from assets/model.gltf and render it with proper transforms and materials.
Quick Start
Initialize the loader with a glTF file in assets and render it using the provided GPU pipeline.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-scene-loading Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-scene-loading Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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