te-shader
CommunityCreate GLSL shaders for LXStudio-TE with ease
Authorpiemonte
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Creating GLSL fragment shaders for the LXStudio-TE LED vehicle platform requires managing complex uniform blocks, pragma directives, and integration with the shader framework, which can be time‑consuming and error‑prone.
Core Features & Use Cases
- Uniform Blocks: Ready‑to‑use per‑run, per‑frame, and per‑pattern uniform definitions for resolution, audio analysis, palette, and control parameters.
- Pragma System: Simple directives to name shaders, assign UI categories, configure controls, and enable auto‑registration.
- Include System: Built‑in libraries for constants, color space conversion, and debugging utilities.
- Audio Integration: Access to audio textures and analysis data for reactive visual effects.
- Helper Functions: Functions for model coordinate mapping, back‑buffer feedback, and post‑processing. Use this Skill to develop custom LED patterns, audio‑reactive visuals, or effect shaders for immersive installations.
Quick Start
Request the creation of a new GLSL shader file named 'myPattern.fs' using the te‑shader skill.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: te-shader Download link: https://github.com/piemonte/skills/archive/main.zip#te-shader Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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