te-vehicle-bootstrap

Bootstrap LXStudio-TE vehicles with geometry, fixtures, and show configuration.

1|Updated Apr 5, 2026
One-click install
npx skills add https://github.com/piemonte/skills --skill te-vehicle-bootstrap
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: te-vehicle-bootstrap
Source: https://github.com/piemonte/skills/tree/main/te-vehicle-bootstrap
Command: npx skills add https://github.com/piemonte/skills --skill te-vehicle-bootstrap

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill guides developers through the complete process of setting up a new LXStudio-TE vehicle, handling geometry definition, fixture mapping, show file creation, test pattern compilation, and shader integration, thereby minimizing setup errors and time.

Core Features & Use Cases

  • Model definition: Create precise vertex, edge, and panel files for vehicle geometry.
  • Fixture mapping: Configure DMX addresses, modules, tags, and views for LEDs.
  • Show file generation: Produce .lxp show files with channel and view configurations.
  • Test patterns: Compile and run Java test patterns to validate edges and panels.
  • Shader support: Add GLSL shaders with audio‑reactive controls.
  • Troubleshooting: Built‑in checklists for geometry, DMX, pattern, and build issues.

Quick Start

Bootstrap the Mothership vehicle in LXStudio-TE using the te-vehicle-bootstrap skill.

Frequently Asked Questions about te-vehicle-bootstrap

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I bootstrap a new LED vehicle in LXStudio-TE?

To bootstrap a new LED vehicle in LXStudio-TE, you define its geometry, fixtures, and show configuration to generate model definitions, DMX mappings, .lxp show files, and compiled pattern code.

What do I need to set up an LXStudio-TE vehicle model and DMX mapping?

Setting up an LXStudio-TE vehicle model and DMX mapping requires a cloned LXStudio-TE repository, Java 17+, and Maven to generate model files and configure DMX addresses, modules, and tags.

Can I add GLSL shaders with audio-reactive controls to an LXStudio-TE vehicle?

Yes, you can add GLSL shaders with audio-reactive controls to an LXStudio-TE vehicle. The bootstrapping process includes shader integration alongside geometry definition and test pattern compilation.

How do I create test patterns for LXStudio-TE vehicle panels and edges?

You create test patterns for LXStudio-TE vehicle panels and edges by compiling and running Java test patterns, which validates the defined geometry and fixture mappings during the end-to-end setup process.

Why won't my LXStudio-TE vehicle build correctly after defining geometry?

If your LXStudio-TE vehicle build fails after defining geometry, use built-in troubleshooting checklists for geometry, DMX, pattern, and build issues to identify setup errors in model files or configuration.

Does te-vehicle-bootstrap support generating .lxp show files with channel configurations?

Yes, te-vehicle-bootstrap supports generating .lxp show files. It produces these files with configured channels and views to complete the full end-to-end setup for LED vehicles.