te-vehicle-bootstrap

Community

Quickly bootstrap LXStudio-TE LED vehicles.

Authorpiemonte
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill guides developers through the complete process of setting up a new LXStudio-TE vehicle, handling geometry definition, fixture mapping, show file creation, test pattern compilation, and shader integration, thereby minimizing setup errors and time.

Core Features & Use Cases

  • Model definition: Create precise vertex, edge, and panel files for vehicle geometry.
  • Fixture mapping: Configure DMX addresses, modules, tags, and views for LEDs.
  • Show file generation: Produce .lxp show files with channel and view configurations.
  • Test patterns: Compile and run Java test patterns to validate edges and panels.
  • Shader support: Add GLSL shaders with audio‑reactive controls.
  • Troubleshooting: Built‑in checklists for geometry, DMX, pattern, and build issues.

Quick Start

Bootstrap the Mothership vehicle in LXStudio-TE using the te-vehicle-bootstrap skill.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: te-vehicle-bootstrap
Download link: https://github.com/piemonte/skills/archive/main.zip#te-vehicle-bootstrap

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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