te-vehicle-bootstrap
CommunityQuickly bootstrap LXStudio-TE LED vehicles.
Authorpiemonte
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill guides developers through the complete process of setting up a new LXStudio-TE vehicle, handling geometry definition, fixture mapping, show file creation, test pattern compilation, and shader integration, thereby minimizing setup errors and time.
Core Features & Use Cases
- Model definition: Create precise vertex, edge, and panel files for vehicle geometry.
- Fixture mapping: Configure DMX addresses, modules, tags, and views for LEDs.
- Show file generation: Produce .lxp show files with channel and view configurations.
- Test patterns: Compile and run Java test patterns to validate edges and panels.
- Shader support: Add GLSL shaders with audio‑reactive controls.
- Troubleshooting: Built‑in checklists for geometry, DMX, pattern, and build issues.
Quick Start
Bootstrap the Mothership vehicle in LXStudio-TE using the te-vehicle-bootstrap skill.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: te-vehicle-bootstrap Download link: https://github.com/piemonte/skills/archive/main.zip#te-vehicle-bootstrap Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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