forge-stencil-testing
OfficialStencil portals and outlines in SDL GPU.
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Add stencil buffer testing to an SDL GPU project to enable per-pixel masking, portals, and outlines in real-time graphics.
Core Features & Use Cases
- Depth-stencil texture setup with stencil bits (e.g., D24_UNORM_S8_UINT) to enable stencil operations.
- Pipeline state configuration to enable front and back stencil tests and per-draw stencil references.
- Implement portal rendering by masking and revealing alternate scenes through the stencil mask.
- Create object outlines and masked overlays using stencil tests for selective rendering.
Quick Start
Enable stencil testing in your SDL GPU project by creating a depth-stencil texture with stencil bits and wiring up the stencil states, then render a simple portal example to verify masking.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-stencil-testing Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-stencil-testing Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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