forge-point-light-shadows

Official

Render point-light shadows with cube maps.

Authorcode-review-benchmark
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Add omnidirectional point light shadows to an SDL GPU project, enabling realistic lighting by casting shadows in all directions from point light sources.

Core Features & Use Cases

  • Shadow mapping for point lights using cube maps (six faces)
  • Shared depth buffer and per-face view-projection matrices for efficient rendering
  • Integrates with SDL GPU rendering pipeline to produce HDR-capable shadows

Quick Start

Create six-face shadow cube maps, a shared depth buffer, and a shadow pipeline, then render your scene with the cube-map shadows bound.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: forge-point-light-shadows
Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-point-light-shadows

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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