forge-point-light-shadows
OfficialRender point-light shadows with cube maps.
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Add omnidirectional point light shadows to an SDL GPU project, enabling realistic lighting by casting shadows in all directions from point light sources.
Core Features & Use Cases
- Shadow mapping for point lights using cube maps (six faces)
- Shared depth buffer and per-face view-projection matrices for efficient rendering
- Integrates with SDL GPU rendering pipeline to produce HDR-capable shadows
Quick Start
Create six-face shadow cube maps, a shared depth buffer, and a shadow pipeline, then render your scene with the cube-map shadows bound.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-point-light-shadows Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-point-light-shadows Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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