forge-scene-renderer
OfficialOne-call forge_scene scene setup.
Software Engineering#ui#graphics#scene-setup#real-time-rendering#forge-scene#shadow-mapping#fps-camera
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Set up a complete 3D rendering scene from the forge_scene.h header-only library with a single init call, creating the GPU device, window, depth texture, shadow map, six graphics pipelines (shadow, scene, scene double-sided, grid, sky, UI), a quaternion FPS camera, and an optional immediate-mode UI system.
Core Features & Use Cases
- Single-init scene creation that wires device, window, pipelines, and camera.
- Shadow mapping, grid floor, sky gradient, and UI integration for interactive demos.
- Configurable via ForgeSceneConfig with accessors to device, view-projection, and camera state for real-time rendering tutorials and experiments.
Quick Start
Call forge_scene_init once with a ForgeSceneConfig to initialize a complete 3D scene.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-scene-renderer Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-scene-renderer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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