forge-scene-renderer

Official

One-call forge_scene scene setup.

Authorcode-review-benchmark
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Set up a complete 3D rendering scene from the forge_scene.h header-only library with a single init call, creating the GPU device, window, depth texture, shadow map, six graphics pipelines (shadow, scene, scene double-sided, grid, sky, UI), a quaternion FPS camera, and an optional immediate-mode UI system.

Core Features & Use Cases

  • Single-init scene creation that wires device, window, pipelines, and camera.
  • Shadow mapping, grid floor, sky gradient, and UI integration for interactive demos.
  • Configurable via ForgeSceneConfig with accessors to device, view-projection, and camera state for real-time rendering tutorials and experiments.

Quick Start

Call forge_scene_init once with a ForgeSceneConfig to initialize a complete 3D scene.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: forge-scene-renderer
Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-scene-renderer

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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