forge-gobo-spotlight
OfficialProject textured spotlight with shadow mapping.
Software Engineering#spotlight#gobo#shadow-mapping#graphics-pipeline#texture-projection#cone-falloff#SDL-GPU
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Add a projected-texture spotlight with cone falloff, shadow map, and pattern projection to an SDL GPU project. The approach enables cinematic lighting by combining gobo projection with depth-based shadows using a single light_vp matrix.
Core Features & Use Cases
- Gobo projection: project a texture through the light to create patterns on the scene.
- Cone falloff and shadows: inner/outer cone angles with depth-based shadow mapping for realism.
- Triple-duty matrix: a single light_vp drives shadow mapping, gobo UV projection, and cone masking in the scene.
Quick Start
Integrate forge-gobo-spotlight by initializing the light position and target, loading a gobo texture, creating a 2D shadow map, and wiring the light_vp into your scene render.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-gobo-spotlight Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-gobo-spotlight Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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