threejs-ambient-contact-shading

Implement ambient occlusion algorithms for Three.js WebGPU scenes.

5|1|Updated Jul 4, 2026
One-click install
npx skills add https://github.com/linegel/threejs-complete-set-of-skill --skill threejs-ambient-contact-shading
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-ambient-contact-shading
Source: https://github.com/linegel/threejs-complete-set-of-skill/tree/main/threejs-ambient-contact-shading
Command: npx skills add https://github.com/linegel/threejs-complete-set-of-skill --skill threejs-ambient-contact-shading

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires [email protected], and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill provides a comprehensive framework for designing and implementing ambient visibility in Three.js WebGPU scenes, addressing challenges related to indirect lighting, occlusion, and visual quality.

Core Features & Use Cases

  • Ambient Occlusion: Implements ambient occlusion algorithms for realistic lighting and shadowing effects.
  • Reconstruction: Offers options for reconstructing normals and depth information for improved visual quality.
  • Temporal Filtering: Provides temporal filtering options for maintaining consistent visual quality over time.
  • Quality Gates: Includes quality gates to ensure that the implemented algorithms meet specific performance and visual criteria.
  • Use Case: Imagine you are developing a Three.js WebGPU scene with complex lighting and occlusion requirements. Use this Skill to implement ambient occlusion and other features that enhance the visual realism of your scene.

Quick Start

Use the threejs-ambient-contact-shading skill to apply ambient occlusion to your scene with the following command: threejs-ambient-contact-shading apply-ao --radius 0.5 --thickness 0.25

Frequently Asked Questions about threejs-ambient-contact-shading

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement ambient occlusion in a Three.js WebGPU scene?

To implement ambient occlusion in a Three.js WebGPU scene, apply the ambient visibility algorithms using the command `threejs-ambient-contact-shading apply-ao --radius 0.5 --thickness 0.25` to generate realistic lighting and shadowing effects.

What's the best way to improve visual quality for Three.js WebGPU rendering?

Improving visual quality for Three.js WebGPU rendering involves reconstructing normals and depth information, applying ambient occlusion algorithms, and utilizing temporal filtering options to maintain consistent visual quality over time.

Does Three.js WebGPU support temporal filtering for ambient occlusion?

Yes, Three.js WebGPU supports temporal filtering for ambient occlusion through this framework, providing options to maintain consistent visual quality over time while rendering complex lighting and occlusion scenarios.

Why does my Three.js WebGPU scene need ambient occlusion algorithms?

Your Three.js WebGPU scene needs ambient occlusion algorithms to address challenges related to indirect lighting and occlusion, providing realistic lighting and shadowing effects that enhance the overall visual realism of complex scenes.

Can I use this ambient occlusion framework with Three.js version 0.185.1?

Yes, this ambient occlusion framework works with Three.js version 0.185.1, requiring knowledge of Three.js WebGPU features and rendering pipeline optimization to manipulate scene rendering effectively.

What are the limitations when applying ambient occlusion to Three.js WebGPU scenes?

Limitations when applying ambient occlusion to Three.js WebGPU scenes include performance and visual criteria constraints managed by built-in quality gates, requiring careful radius and thickness parameter tuning to balance quality and rendering pipeline efficiency.