Eugène P. avatar

Eugène P.

Community

@linegel · Limassol, Cyprus

21Followers
|
107Public Repos
|
28Published Skills

https://devme.me

Agent Skills by Eugène P.

Showing 28 vetted skills indexed across 1 GitHub repositories.

linegellinegel
5

threejs-procedural-buildings-and-cities

Generate Three.js WebGPU building geometries with grammatical massing and TSL NodeMaterials.

Community
Advanced
linegellinegel
5

threejs-water-optics

Generate and simulate Three.js water surfaces with WebGPU and TSL.

Community
Advanced
linegellinegel
5

threejs-bloom

Implement bloom effects in Three.js WebGPU scenes with selective MRT contribution.

Community
Advanced
linegellinegel
5

threejs-procedural-creatures

Generates and animates procedural creatures in Three.js using WebGPU and TSL with a JSON spec file.

Community
Advanced
linegellinegel
5

threejs-procedural-geometry

Generate procedural mesh geometry for Three.js WebGPU scenes.

Community
Advanced
linegellinegel
5

threejs-exposure-color-grading

Implement WebGPU/TSL exposure and color grading in Three.js scenes.

Community
Advanced
linegellinegel
5

threejs-procedural-motion-systems

Construct procedural motion systems in Three.js WebGPU/TSL.

Community
Advanced
linegellinegel
5

threejs-dynamic-surface-effects

Generate dynamic screen-space surface effects in Three.js WebGPU scenes.

Community
Advanced
linegellinegel
5

threejs-particles-trails-and-effects

Creates WebGPU/TSL particle systems, trails and real-time effects in Three.js.

Community
Advanced
linegellinegel
5

threejs-scalable-real-time-shadows

Implement scalable directional cast shadows for Three.js WebGPU/TSL scenes.

Community
Advanced
linegellinegel
5

threejs-procedural-planets

Build and render procedural planetary bodies in Three.js with WebGPU and TSL.

Community
Advanced
linegellinegel
5

threejs-compatibility-fallbacks

Document fallback methods for Three.js applications when WebGPU is unavailable.

Community
Advanced
linegellinegel
5

threejs-choose-skills

Selects WebGPU/TSL skill sets and render architectures for complex Three.js applications.

Community
Advanced
linegellinegel
5

threejs-rain-snow-and-wet-surfaces

Create rain, snow, and wet-surface effects in Three.js with WebGPU and TSL.

Community
Advanced
linegellinegel
5

threejs-volumetric-clouds

Implement volumetric cloud systems in Three.js using WebGPU, TSL, and NodeMaterial.

Community
Advanced
linegellinegel
5

threejs-black-holes-and-space-effects

Generate black holes, wormholes, and accretion disks in Three.js with WebGPU and TSL.

Community
Advanced
linegellinegel
5

threejs-spectral-ocean

Generate procedural ocean surfaces in Three.js using WebGPU and TSL.

Community
Advanced
linegellinegel
5

threejs-visual-validation

Validate Three.js WebGPU/TSL scenes for visual correctness and performance.

Community
Advanced
linegellinegel
5

threejs-procedural-fields

Generate procedural scalar and vector fields for Three.js using WebGPU.

Community
Advanced
linegellinegel
5

threejs-camera-controls-and-rigs

Manage camera controls and rigs for Three.js WebGPU/TSL projects.

Community
Advanced
linegellinegel
5

threejs-sky-atmosphere-and-haze

Implement physically coherent sky, atmosphere, and haze in Three.js with WebGPU/TSL.

Community
Advanced
linegellinegel
5

threejs-debugging

Diagnose unexpected Three.js behavior and validate fixes across versions.

Community
Advanced
linegellinegel
5

threejs-ambient-contact-shading

Implement ambient occlusion algorithms for Three.js WebGPU scenes.

Community
Advanced
linegellinegel
5

threejs-image-pipeline

Create a WebGPU/TSL final-image pipeline for Three.js scenes with conditional passes and MRTs.

Community
Advanced