Eugène P.
Community@linegel · Limassol, Cyprus
https://devme.me
Agent Skills by Eugène P.
Showing 28 vetted skills indexed across 1 GitHub repositories.
threejs-procedural-buildings-and-cities
Generate Three.js WebGPU building geometries with grammatical massing and TSL NodeMaterials.
threejs-water-optics
Generate and simulate Three.js water surfaces with WebGPU and TSL.
threejs-bloom
Implement bloom effects in Three.js WebGPU scenes with selective MRT contribution.
threejs-procedural-creatures
Generates and animates procedural creatures in Three.js using WebGPU and TSL with a JSON spec file.
threejs-procedural-geometry
Generate procedural mesh geometry for Three.js WebGPU scenes.
threejs-exposure-color-grading
Implement WebGPU/TSL exposure and color grading in Three.js scenes.
threejs-procedural-motion-systems
Construct procedural motion systems in Three.js WebGPU/TSL.
threejs-dynamic-surface-effects
Generate dynamic screen-space surface effects in Three.js WebGPU scenes.
threejs-particles-trails-and-effects
Creates WebGPU/TSL particle systems, trails and real-time effects in Three.js.
threejs-scalable-real-time-shadows
Implement scalable directional cast shadows for Three.js WebGPU/TSL scenes.
threejs-procedural-planets
Build and render procedural planetary bodies in Three.js with WebGPU and TSL.
threejs-compatibility-fallbacks
Document fallback methods for Three.js applications when WebGPU is unavailable.
threejs-choose-skills
Selects WebGPU/TSL skill sets and render architectures for complex Three.js applications.
threejs-rain-snow-and-wet-surfaces
Create rain, snow, and wet-surface effects in Three.js with WebGPU and TSL.
threejs-volumetric-clouds
Implement volumetric cloud systems in Three.js using WebGPU, TSL, and NodeMaterial.
threejs-black-holes-and-space-effects
Generate black holes, wormholes, and accretion disks in Three.js with WebGPU and TSL.
threejs-spectral-ocean
Generate procedural ocean surfaces in Three.js using WebGPU and TSL.
threejs-visual-validation
Validate Three.js WebGPU/TSL scenes for visual correctness and performance.
threejs-procedural-fields
Generate procedural scalar and vector fields for Three.js using WebGPU.
threejs-camera-controls-and-rigs
Manage camera controls and rigs for Three.js WebGPU/TSL projects.
threejs-sky-atmosphere-and-haze
Implement physically coherent sky, atmosphere, and haze in Three.js with WebGPU/TSL.
threejs-debugging
Diagnose unexpected Three.js behavior and validate fixes across versions.
threejs-ambient-contact-shading
Implement ambient occlusion algorithms for Three.js WebGPU scenes.
threejs-image-pipeline
Create a WebGPU/TSL final-image pipeline for Three.js scenes with conditional passes and MRTs.