threejs-image-pipeline

Community

Build a minimal, workload-selected WebGPU/TSL final-image pipeline for advanced Three.js scenes.

Authorlinegel
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a minimal, workload-selected WebGPU/TSL final-image pipeline for advanced Three.js scenes, offering efficient rendering and advanced features like conditional pass(), mrt(), and quality/performance tradeoffs.

Core Features & Use Cases

  • Minimal Pipeline: Build a streamlined image pipeline tailored to specific scene requirements.
  • Conditional Pass/MRT: Apply conditional passes and MRTs for depth, normal, albedo, emissive, velocity, and history signals.
  • Quality/Performance: Balance visual quality with performance for real-time graphics systems.
  • Use Case: Ideal for scientific or explanatory views, inspected products, environments, procedural worlds, and GPU-backed surface effects where visual accuracy and performance are critical.

Quick Start

Use the threejs-image-pipeline skill to create a final-image pipeline for your Three.js scene.

Dependency Matrix

Required Modules

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-image-pipeline
Download link: https://github.com/linegel/threejs-complete-set-of-skill/archive/main.zip#threejs-image-pipeline

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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