threejs-image-pipeline
CommunityBuild a minimal, workload-selected WebGPU/TSL final-image pipeline for advanced Three.js scenes.
Authorlinegel
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a minimal, workload-selected WebGPU/TSL final-image pipeline for advanced Three.js scenes, offering efficient rendering and advanced features like conditional pass(), mrt(), and quality/performance tradeoffs.
Core Features & Use Cases
- Minimal Pipeline: Build a streamlined image pipeline tailored to specific scene requirements.
- Conditional Pass/MRT: Apply conditional passes and MRTs for depth, normal, albedo, emissive, velocity, and history signals.
- Quality/Performance: Balance visual quality with performance for real-time graphics systems.
- Use Case: Ideal for scientific or explanatory views, inspected products, environments, procedural worlds, and GPU-backed surface effects where visual accuracy and performance are critical.
Quick Start
Use the threejs-image-pipeline skill to create a final-image pipeline for your Three.js scene.
Dependency Matrix
Required Modules
Components
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-image-pipeline Download link: https://github.com/linegel/threejs-complete-set-of-skill/archive/main.zip#threejs-image-pipeline Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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