What problem does it solve?
This Skill empowers developers to create efficient and visually compelling WebGPU-enabled Three.js applications using the Three.js Shading Language (TSL).
Core Features & Use Cases
- WebGPU Renderer Setup: Provides a quick setup for using the WebGPU renderer in Three.js.
- TSL Shader Development: Offers a comprehensive guide to writing TSL shaders for Three.js.
- Node Materials: Explains how to create custom shader materials using TSL nodes.
- Compute Shaders: Demonstrates GPU compute shaders with TSL for data processing tasks.
- Post-Processing Effects: Integrates post-processing effects like bloom and color grading using TSL.
- WGSL Integration: Provides guidance on integrating custom WGSL functions with TSL.
- Use Case: Ideal for developers looking to implement high-performance 3D graphics and interactive experiences on the web.
Quick Start
To get started, import the necessary TSL functions and initialize the renderer:
import * as THREE from 'three/webgpu';
import { color, time, oscSine } from 'three/tsl';
const renderer = new THREE.WebGPURenderer();
await renderer.init();