webgpu-threejs-tsl

Write and integrate TSL shaders for WebGPU rendering in Three.js.

Updated Jul 5, 2026
One-click install
npx skills add https://github.com/Arupbiswas09/claude_skills --skill webgpu-threejs-tsl-arupbiswas09
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: webgpu-threejs-tsl
Source: https://github.com/Arupbiswas09/claude_skills/tree/main/skills/webgpu-threejs-tsl
Command: npx skills add https://github.com/Arupbiswas09/claude_skills --skill webgpu-threejs-tsl-arupbiswas09

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill empowers developers to create efficient and visually compelling WebGPU-enabled Three.js applications using the Three.js Shading Language (TSL).

Core Features & Use Cases

  • WebGPU Renderer Setup: Provides a quick setup for using the WebGPU renderer in Three.js.
  • TSL Shader Development: Offers a comprehensive guide to writing TSL shaders for Three.js.
  • Node Materials: Explains how to create custom shader materials using TSL nodes.
  • Compute Shaders: Demonstrates GPU compute shaders with TSL for data processing tasks.
  • Post-Processing Effects: Integrates post-processing effects like bloom and color grading using TSL.
  • WGSL Integration: Provides guidance on integrating custom WGSL functions with TSL.
  • Use Case: Ideal for developers looking to implement high-performance 3D graphics and interactive experiences on the web.

Quick Start

To get started, import the necessary TSL functions and initialize the renderer:

import * as THREE from 'three/webgpu';
import { color, time, oscSine } from 'three/tsl';
const renderer = new THREE.WebGPURenderer();
await renderer.init();

Frequently Asked Questions about webgpu-threejs-tsl

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write custom shaders for Three.js using TSL?

You write custom shaders for Three.js using TSL by creating node materials and integrating GPU shaders through the Three.js Shading Language. This approach enables advanced 3D graphics and interactive visualizations within WebGPU applications.

What is the Three.js Shading Language (TSL) used for?

The Three.js Shading Language (TSL) is used to write and integrate GPU shaders for WebGPU rendering in Three.js applications. It enables developers to implement high-performance 3D graphics, compute shaders, and post-processing effects.

Can I use GPU compute shaders with TSL in Three.js?

Yes, you can use GPU compute shaders with TSL in Three.js for data processing tasks. The framework provides specific guidance on implementing compute shaders using the Three.js Shading Language on the WebGPU renderer.

How do I add post-processing effects like bloom in Three.js WebGPU?

You add post-processing effects like bloom and color grading in Three.js WebGPU by integrating them using TSL. This allows for visually compelling and efficient rendering enhancements within your 3D applications.

Do I need to know WebGPU concepts to use TSL in Three.js?

Yes, using TSL in Three.js requires an understanding of WebGPU concepts, Three.js, and TSL itself. This knowledge is necessary to properly initialize the WebGPU renderer and develop advanced shader materials.

How do I integrate custom WGSL functions with TSL?

You integrate custom WGSL functions with TSL by following specific guidelines provided for combining them within your Three.js application. This allows you to extend TSL shaders with custom WebGPU Shading Language routines.