webgpu-threejs-tsl

Guide building WebGPU-enabled Three.js applications with TSL shaders.

302|22|Updated Feb 12, 2026
One-click install
npx skills add https://github.com/JetBrains/skills --skill webgpu-threejs-tsl-jetbrains
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Please help me install this Agent Skill.
Skill: webgpu-threejs-tsl
Source: https://github.com/JetBrains/skills/tree/main/webgpu-threejs-tsl
Command: npx skills add https://github.com/JetBrains/skills --skill webgpu-threejs-tsl-jetbrains

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill provides a structured guide for building WebGPU-enabled Three.js applications using TSL, consolidating setup, shaders, and advanced workflows into a single reference.

Core Features & Use Cases

  • Comprehensive coverage of WebGPU integration with Three.js using TSL, including core concepts, materials, compute shaders, post-processing, and WGSL integration.
  • Practical examples: real-world patterns and templates for starting projects, prototyping shaders, and building end-to-end scenes.
  • Target audience: developers building high-performance graphics apps who want to leverage WebGPU in Three.js with node-based shaders.

Quick Start

Install Three.js with WebGPU support, initialize a WebGPURenderer, and create a basic MeshStandardNodeMaterial driven by time-based oscSine.

Frequently Asked Questions about webgpu-threejs-tsl

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build WebGPU applications with Three.js using TSL?

To build WebGPU applications with Three.js using TSL, you install WebGPU support, initialize a WebGPURenderer, and use node-based materials like MeshStandardNodeMaterial. This provides a structured workflow for compute shaders and post-processing.

What is TSL and how does it work with WebGPU in Three.js?

TSL is a node-based shader language for WebGPU in Three.js. It enables developers to implement compute shaders, post-processing workflows, and WGSL integration through a structured node system rather than writing traditional string-based shaders.

Do I need JavaScript or TypeScript knowledge to use TSL with Three.js WebGPU?

Yes, you need JavaScript or TypeScript knowledge to use TSL with Three.js WebGPU. Familiarity with Three.js WebGPU imports and the TSL API documentation is also required to implement node-based shaders and compute workflows effectively.

Can I use compute shaders and post-processing with WebGPURenderer in Three.js?

Yes, you can use compute shaders and post-processing with WebGPURenderer in Three.js. The TSL workflow supports these advanced features, allowing graphics developers to build high-performance applications with real-world patterns and end-to-end scene templates.

How do I create a basic node material in Three.js WebGPU?

To create a basic node material in Three.js WebGPU, initialize a WebGPURenderer and construct a MeshStandardNodeMaterial. You can drive material properties using time-based TSL functions like oscSine to prototype shaders quickly.

What are the limitations of using TSL for WebGPU in Three.js?

TSL for WebGPU in Three.js requires specific WebGPU imports and familiarity with its node API. Developers must rely on documentation references for advanced workflows, as consolidating setup, shaders, and compute pipelines into a single reference is necessary.