threejs-volumetric-clouds

Implement volumetric cloud systems in Three.js using WebGPU, TSL, and NodeMaterial.

5|1|Updated Jul 4, 2026
One-click install
npx skills add https://github.com/linegel/threejs-complete-set-of-skill --skill threejs-volumetric-clouds
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-volumetric-clouds
Source: https://github.com/linegel/threejs-complete-set-of-skill/tree/main/threejs-volumetric-clouds
Command: npx skills add https://github.com/linegel/threejs-complete-set-of-skill --skill threejs-volumetric-clouds

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires three, three/webgpu, three/tsl, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill solves the problem of implementing complex volumetric cloud systems in Three.js using the WebGPU renderer, providing high-quality visual effects and performance optimization for Three.js scenes.

Core Features & Use Cases

  • Volumetric Clouds: Implements workload-selected volumetric cloud systems with WebGPURenderer, TSL, NodeMaterial, and RenderPipeline passes.
  • Performance Optimization: Utilizes temporal reprojection, cloud shadows, and error-bounded quality tiers to optimize performance.
  • Physical Accuracy: Incorporates Beer-Lambert attenuation, dual-lobe phase fitting, and octave multiple scattering for physical accuracy.
  • Use Case: This Skill is ideal for creating realistic clouds in Three.js scenes, such as weather simulations, planet renderings, or atmospheric effects.

Quick Start

To create a volumetric cloud system, use the threejs-volumetric-clouds skill with the following command: threejs-volumetric-clouds create <scene>.

Frequently Asked Questions about threejs-volumetric-clouds

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement volumetric clouds in Three.js using WebGPU?

You can implement volumetric clouds in Three.js by utilizing WebGPURenderer with TSL and NodeMaterial to handle atmospheric scattering, shadow casting, and temporal reprojection for high-quality atmospheric effects.

Does the volumetric cloud system require a specific version of Three.js?

Yes, volumetric cloud implementation requires Three.js r185 specifically, as it depends on WebGPURenderer, TSL, and NodeMaterial components to execute the rendering pipeline passes.

What is the best way to optimize WebGPU volumetric cloud performance?

The best way to optimize volumetric cloud performance is applying temporal reprojection, cloud shadows, and error-bounded quality tiers within the WebGPU rendering pipeline passes.

How does atmospheric scattering work in Three.js volumetric clouds?

Atmospheric scattering in volumetric clouds works by incorporating physical accuracy through Beer-Lambert attenuation, dual-lobe phase fitting, and octave multiple scattering calculations rendered via WebGPU.

Can I use this volumetric cloud approach for weather simulations?

Yes, you can use this volumetric cloud approach for complex 3D scene creation involving weather simulations, planet renderings, or atmospheric effects requiring physical accuracy and performance optimization.

Why do volumetric clouds need temporal reprojection in WebGPU?

Volumetric clouds need temporal reprojection in WebGPU to optimize rendering performance by reusing calculated frames, reducing the computational workload of complex atmospheric scattering and shadow casting.