threejs-volumetric-clouds

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Implement advanced volumetric cloud systems in Three.js with WebGPU

Authorlinegel
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill solves the problem of implementing complex volumetric cloud systems in Three.js using the WebGPU renderer, providing high-quality visual effects and performance optimization for Three.js scenes.

Core Features & Use Cases

  • Volumetric Clouds: Implements workload-selected volumetric cloud systems with WebGPURenderer, TSL, NodeMaterial, and RenderPipeline passes.
  • Performance Optimization: Utilizes temporal reprojection, cloud shadows, and error-bounded quality tiers to optimize performance.
  • Physical Accuracy: Incorporates Beer-Lambert attenuation, dual-lobe phase fitting, and octave multiple scattering for physical accuracy.
  • Use Case: This Skill is ideal for creating realistic clouds in Three.js scenes, such as weather simulations, planet renderings, or atmospheric effects.

Quick Start

To create a volumetric cloud system, use the threejs-volumetric-clouds skill with the following command: threejs-volumetric-clouds create <scene>.

Dependency Matrix

Required Modules

threethree/webgputhree/tsl

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-volumetric-clouds
Download link: https://github.com/linegel/threejs-complete-set-of-skill/archive/main.zip#threejs-volumetric-clouds

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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