threejs-volumetric-clouds
CommunityImplement advanced volumetric cloud systems in Three.js with WebGPU
Authorlinegel
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill solves the problem of implementing complex volumetric cloud systems in Three.js using the WebGPU renderer, providing high-quality visual effects and performance optimization for Three.js scenes.
Core Features & Use Cases
- Volumetric Clouds: Implements workload-selected volumetric cloud systems with WebGPURenderer, TSL, NodeMaterial, and RenderPipeline passes.
- Performance Optimization: Utilizes temporal reprojection, cloud shadows, and error-bounded quality tiers to optimize performance.
- Physical Accuracy: Incorporates Beer-Lambert attenuation, dual-lobe phase fitting, and octave multiple scattering for physical accuracy.
- Use Case: This Skill is ideal for creating realistic clouds in Three.js scenes, such as weather simulations, planet renderings, or atmospheric effects.
Quick Start
To create a volumetric cloud system, use the threejs-volumetric-clouds skill with the following command: threejs-volumetric-clouds create <scene>.
Dependency Matrix
Required Modules
threethree/webgputhree/tsl
Components
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-volumetric-clouds Download link: https://github.com/linegel/threejs-complete-set-of-skill/archive/main.zip#threejs-volumetric-clouds Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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