threejs-procedural-vegetation
CommunityProcedurally generate detailed vegetation in Three.js scenes
Authorlinegel
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill allows you to generate realistic vegetation in Three.js scenes without manually modeling each plant, enabling you to quickly populate environments with trees, grass, and other foliage.
Core Features & Use Cases
- Procedural Tree Generation: Automatically create detailed trees with realistic structure and appearance.
- Grass and Vegetation: Generate grass and other ground cover efficiently for large terrains.
- Customization: Adjust parameters for species variety, growth, and placement to suit your scene.
Quick Start
To generate a procedural grass field in your Three.js scene, run the following command:
threejs-procedural-vegetation --seed 1234 --patchSize 100
Dependency Matrix
Required Modules
threetslNodeMaterial
Components
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-procedural-vegetation Download link: https://github.com/linegel/threejs-complete-set-of-skill/archive/main.zip#threejs-procedural-vegetation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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