threejs-procedural-vegetation

Community

Procedurally generate detailed vegetation in Three.js scenes

Authorlinegel
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill allows you to generate realistic vegetation in Three.js scenes without manually modeling each plant, enabling you to quickly populate environments with trees, grass, and other foliage.

Core Features & Use Cases

  • Procedural Tree Generation: Automatically create detailed trees with realistic structure and appearance.
  • Grass and Vegetation: Generate grass and other ground cover efficiently for large terrains.
  • Customization: Adjust parameters for species variety, growth, and placement to suit your scene.

Quick Start

To generate a procedural grass field in your Three.js scene, run the following command:

threejs-procedural-vegetation --seed 1234 --patchSize 100

Dependency Matrix

Required Modules

threetslNodeMaterial

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-procedural-vegetation
Download link: https://github.com/linegel/threejs-complete-set-of-skill/archive/main.zip#threejs-procedural-vegetation

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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