threejs-sky-atmosphere-and-haze

Implement physically coherent sky, atmosphere, and haze in Three.js with WebGPU/TSL.

5|1|Updated Jul 4, 2026
One-click install
npx skills add https://github.com/linegel/threejs-complete-set-of-skill --skill threejs-sky-atmosphere-and-haze
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-sky-atmosphere-and-haze
Source: https://github.com/linegel/threejs-complete-set-of-skill/tree/main/threejs-sky-atmosphere-and-haze
Command: npx skills add https://github.com/linegel/threejs-complete-set-of-skill --skill threejs-sky-atmosphere-and-haze

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill solves the challenge of implementing a physically coherent sky, atmosphere, and haze in Three.js using native WebGPU/TSL, ensuring realistic visual effects and performance optimization.

Core Features & Use Cases

  • Physically Coherent Scattering: Utilizes unit-consistent scattering LUTs for realistic atmospheric scattering.
  • Depth-Aware Aerial Perspective: Implements depth-aware aerial perspective for enhanced realism.
  • Ellipsoid-Aware Geometry: Handles ellipsoid-aware geometry for accurate rendering.
  • Explicit Invalidation: Ensures efficient resource management through explicit invalidation.
  • Pipeline Evidence: Provides measurable pipeline evidence for performance validation.
  • Use Case: Ideal for agents needing to create advanced real-time graphics systems, such as scientific or explanatory views, procedural worlds, and GPU-backed surface effects.

Quick Start

To implement a sky with atmosphere and haze, use the threejs-sky-atmosphere-and-haze skill and follow the canonical validation module in 'examples/webgpu-lut-atmosphere/validation.js'.

Frequently Asked Questions about threejs-sky-atmosphere-and-haze

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement physically coherent atmospheric scattering in Three.js WebGPU?

To implement physically coherent atmospheric scattering in Three.js WebGPU, this Skill provides unit-consistent scattering LUTs and depth-aware aerial perspective functions. It is designed for advanced real-time graphics systems using native WebGPU and TSL.

What is depth-aware aerial perspective and how does it enhance Three.js atmosphere rendering?

Depth-aware aerial perspective is a rendering technique that adjusts atmospheric haze based on object distance. This Skill implements it to enhance realism in Three.js, ensuring accurate spatial perception within procedural worlds and GPU-backed surface effects.

Does this Three.js sky and atmosphere method require a native WebGPU backend and TSL?

Yes, implementing this physically coherent sky, atmosphere, and haze requires a native WebGPU backend and TSL (Three.js Shading Language). It is specifically built to target advanced real-time graphics systems leveraging these native technologies.

How do I handle ellipsoid-aware geometry for accurate sky rendering in Three.js?

To handle ellipsoid-aware geometry for accurate sky rendering in Three.js, this Skill provides specific handling mechanisms within its WebGPU/TSL implementation. This ensures accurate atmospheric scattering across non-spherical planetary bodies.

Can I use this atmospheric haze implementation for scientific or explanatory views?

Yes, you can use this atmospheric haze implementation for scientific or explanatory views. The Skill is explicitly designed for advanced real-time graphics systems, including procedural worlds and GPU-backed surface effects requiring scientific accuracy.

How do I validate performance for Three.js WebGPU atmosphere pipelines?

To validate performance for Three.js WebGPU atmosphere pipelines, this Skill provides measurable pipeline evidence and explicit invalidation for efficient resource management. You can follow the canonical validation module in the provided examples.