shader

Generate GLSL fragment shaders for procedural graphics and animations.

Updated Feb 11, 2026
One-click install
npx skills add https://github.com/IoT-VN/tuya-energy-dashboard --skill shader-iot-vn
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: shader
Source: https://github.com/IoT-VN/tuya-energy-dashboard/tree/main/.opencode/skills/shader
Command: npx skills add https://github.com/IoT-VN/tuya-energy-dashboard --skill shader-iot-vn

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill empowers you to create dynamic and complex visual effects, textures, and graphics directly on the GPU using GLSL fragment shaders, eliminating the need for pre-rendered assets.

Core Features & Use Cases

  • Procedural Graphics: Generate intricate patterns, shapes, and animations algorithmically.
  • Custom Textures: Create unique, tileable textures for 3D models or 2D graphics.
  • Visual Effects: Develop real-time visual effects for games, simulations, or art installations.
  • Use Case: Design a mesmerizing, animated background for a website using noise functions and color gradients, all rendered in real-time by a fragment shader.

Quick Start

Write a GLSL fragment shader that draws a red circle in the center of the screen.

Frequently Asked Questions about shader

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate procedural graphics and custom textures using GLSL fragment shaders?

Yes, GLSL fragment shaders create real-time visual effects for WebGL and Three.js by manipulating pixels directly on the GPU. You can develop dynamic simulations, custom textures, and animated graphics for games or interactive art installations.

What do I need to create animated backgrounds with noise functions and color gradients in WebGL?

GLSL fragment shaders excel at generating intricate procedural patterns, shapes, and custom textures algorithmically. This approach replaces static pre-rendered assets with dynamic, real-time rendering directly processed on the GPU.

How do I draw a basic shape like a red circle in the center of the screen with a fragment shader?

To draw a red circle, you write a GLSL fragment shader that calculates the distance from each pixel to the screen's center. If the distance falls within the circle's radius, the shader outputs red; otherwise, it outputs the background color.

Do I need prior GPU programming knowledge to use procedural graphics and GLSL for pixel manipulation?

Yes, using GLSL for procedural graphics requires understanding GPU programming concepts and GLSL syntax. This knowledge is necessary to effectively manipulate pixels and create custom textures, shapes, and real-time rendering effects.