threejs-particles-trails-and-effects
CommunityCreate complex WebGPU/TSL particle systems with Three.js for effects, trails, and real-time visual QA.
Authorlinegel
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill simplifies the creation of complex WebGPU/TSL-based particle systems, trails, and real-time effects within Three.js, reducing the need for manual and repetitive programming tasks for advanced real-time graphics.
Core Features & Use Cases
- WebGPU/TSL Particles: Efficiently manage particles using WebGPU and TSL for advanced real-time effects.
- Real-time Effects: Implement effects like plasma, trails, and wakes in real-time for interactive visualizations.
- Visual QA: Validate and QA your graphics using Three.js for advanced rendering capabilities.
Quick Start
Load the 'threejs-particles-trails-and-effects' skill into your agent, and then execute the effect with the command 'execute particle_system threejs-particles-trails-and-effects'.
Dependency Matrix
Required Modules
threethree/webgputhree/tsl
Components
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-particles-trails-and-effects Download link: https://github.com/linegel/threejs-complete-set-of-skill/archive/main.zip#threejs-particles-trails-and-effects Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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