threejs-particles-trails-and-effects

Community

Create complex WebGPU/TSL particle systems with Three.js for effects, trails, and real-time visual QA.

Authorlinegel
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill simplifies the creation of complex WebGPU/TSL-based particle systems, trails, and real-time effects within Three.js, reducing the need for manual and repetitive programming tasks for advanced real-time graphics.

Core Features & Use Cases

  • WebGPU/TSL Particles: Efficiently manage particles using WebGPU and TSL for advanced real-time effects.
  • Real-time Effects: Implement effects like plasma, trails, and wakes in real-time for interactive visualizations.
  • Visual QA: Validate and QA your graphics using Three.js for advanced rendering capabilities.

Quick Start

Load the 'threejs-particles-trails-and-effects' skill into your agent, and then execute the effect with the command 'execute particle_system threejs-particles-trails-and-effects'.

Dependency Matrix

Required Modules

threethree/webgputhree/tsl

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-particles-trails-and-effects
Download link: https://github.com/linegel/threejs-complete-set-of-skill/archive/main.zip#threejs-particles-trails-and-effects

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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