threejs-procedural-planets

Community

Create scalable procedural planetary bodies in Three.js with WebGPU/TSL.

Authorlinegel
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the challenge of creating scalable procedural planetary bodies in Three.js, leveraging WebGPU and TSL for efficient and high-quality rendering.

Core Features & Use Cases

  • Procedural Planetary Bodies: Generates planets with customizable surface mapping, LOD, and atmosphere.
  • WebGPU/TSL Integration: Utilizes native WebGPU and Three.js TSL for optimized performance and flexibility.
  • Use Case: Build a realistic planet for a Three.js WebGPU scene, with detailed surface textures, accurate LOD transitions, and a seamless atmosphere handoff.

Quick Start

Instantiate the planet using the provided planetFields() function and apply it to your scene.

Dependency Matrix

Required Modules

three

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-procedural-planets
Download link: https://github.com/linegel/threejs-complete-set-of-skill/archive/main.zip#threejs-procedural-planets

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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